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  1. #1
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Bug list?

    Quote Originally Posted by quadalpha View Post
    The agent can be selected as normal and viewed, but can't be ordered (there is no movement range shown either). The army can't be attacked (mouse pointer doesn't even turn into the sword as usual).
    I can confirm that. I couldn't find a workaround.

    Also, something similar seems to happen with fleets. I had a naval battle near a trade spot. There were other (neutral) fleets around. After winning, some captured bune ended up (in one stack) on the same spot as a neighbouring fleet. This captured stack became un-movable (the cursor turns into a red X).

    Anyway, these are the only 2 bugs I've encountered. The strange black skies and completly transparent water and coloured flares I experienced when first playing went away after upgrading to the latest Nvidia drivers (I own a GeForce 9800). The game seems to be enjoyingly stable (minus a couple of ctd's or so) and a million miles away from the vanilla ETW (that almost drive me insane with crashes).
    Last edited by Vlad Tzepes; 03-30-2011 at 15:49.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  2. #2

    Default Re: Bug list?

    Trade fleets seem to stop trading and freeze in situ.
    ========================================
    If it's a fair fight, then you didn't plan it properly. - Nick Lappos

    Necessity makes even the timid brave. - Sallust

  3. #3
    Member Member Reapz's Avatar
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    Default Re: Bug list?

    MASSIVE increase in income

    1581 my income increased from about 8,000 per turn to 1,500,000 next turn, then 5,500,000 next turn.
    Looking at the economics screen the revenue was coming from commerce raiding.Next turn its forecasting my income at 11,000,000 plus.
    This campaign is Shimazu on H/H
    ... and no I didn't activate a cheat code or mess with the cfg file.

  4. #4
    Member Member Reapz's Avatar
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    Default Re: Bug list?

    Ok so this phenomenon lasted three turns, was triggered by blockading the AI trade route out of Owari and when I conquered that province it stopped. By that time my bank balance was upwards of 30,000,000.

  5. #5

    Default Re: Bug list?

    If I select a unit (usually missile) and just order an attack, sometimes they will stretch out 1 deep and begin to march toward the exit.

    This does not happen often, and seems more likely to occur during a siege than a field battle.
    Ja-mata TosaInu

  6. #6

    Default Re: Bug list?

    Quote Originally Posted by HopAlongBunny View Post
    If I select a unit (usually missile) and just order an attack, sometimes they will stretch out 1 deep and begin to march toward the exit.

    This does not happen often, and seems more likely to occur during a siege than a field battle.
    Sounds like the target is slightly out of range and it's moving to engage. I think missile units will move until all of their men are in range, so if the front rank is in range and the guys at the back aren't, the front rank will still fire on fire-at-will, but when you order the unit to attack, it'll move to bring all their men in range.

  7. #7
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Bug list?

    I got a monk to ferment a rebellion, but the rebel army appeared on top of him, in Aki right next to the castle. So both he and the rebel army got stuck, and it's been 5+ years. I wonder if the rebels will be 'released' when he dies of old age in a decade or so. Can't attack the army or move the monk. Hmm, maybe i should try and bribe them. They haven't lost anyone due to winter attrition.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


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