1) Replay randomness
I had fought a particularly epic battle against two full enemy stacks, which I eventually won quite comfortably, and thought I'd try out the replays as I'd never looked at one (and quite wanted to show a mate the game).
I started the replay and the first half of the battle, against the first stack looked perfectly familiar, but as soon as the second stack came on to the field, the replay completely diverged from what actually happened. Instead of routing and destroying the enemy reinforcements, I watched as my army was torn to pieces... So the replay showed me losing a battle I'd actually won...
2) Save/load bug?!
Also, and I hesitate to even ask this as I've only seen one instance that made me suspect, and haven't yet tried to reproduce it, but could we be seeing a reappearance of Rome's save/load bug?
For people that didn't play Rome, this was a bug where, to save space on save-games, the AI-states weren't saved, instead, on any re-load, all the AI objectives would be recalculated. What this meant was that, if you were under siege, saved the game and re-loaded, any AI armies laying siege would break off and usually wonder away; and any AI armies on their way to attack would change their minds and retreat. It made the AI completely passive, it just couldn't take provinces off you or other AIs.
Now clearly this isn't true of Shogun, as the AIs eat each other pretty quick, however, I did notice one occasion where two and a half full stacks suddenly appeared, attacked a castle and took it easily. I reloaded (my Daimyo was in that city, and I was going to retreat him whilst accepting the loss of the rest of the army & province....), and the attacking armies just stayed on the border for the next 5 or 6 turns, even after I'd left that province unprotected.
Has Anyone noticed weird/passive/indecisive AI behaviour after a re-load? If Shogun is using the same rationale as Rome - ie, recalculating AI objectives fresh every time the player reloads the game, this thing could be happening, even if its not as game-breaking as the Rome version...
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