10000 too ive played a few recently.
10000 too ive played a few recently.
Hmm I've played about 15 matches so far and all 5k. Anyone else had many 10k matches? Any idea how it is decided/set?
I'm actually getting into Avatar Conquest a bit more now, guess my poor old brain just didn't like the change initially :P. 10k would definitely suit me better though 5k does seem a bit small.
I would rather play classic battles, but that doesn't seem to be an option at the moment. I'm not sure how these upgrades and stuff effect balance.
I've only managed three games, but after my first I got a skill point and made my avatar an archer. In the subsequent two battles, I used him to essentially dictate the terms of engagement by harrying the enemy into committing forces piecemeal chasing after him until they got frustrated and threw all of them in. I was quite pleased with the outcomes, but it got me thinking... if I had that ability and they did not, is that really fair? For example, as a level 1 with only 1 skill point spent, am I at a significant material disadvantage to someone who has an uber avatar with, say, 10 skill points spent? Do generals become more expensive as they gain skills?
I'm sure all of this has been thought out and works well, I just haven't had enough time to read up on it.
Last edited by PanzerJaeger; 03-23-2011 at 04:36.
Generals do become more expensive to balance that uberness. And really he's just one unit, that your opponent didnt have the archers around to shoot him down is his fault (as is the fact that he allowed you to goad him). Its the same with the veterans, the balance lie in the cost of the unit. Whether or not that IS balance is arguable.
I'm at rank 4 with like 20 battles. At some point during rank 3 I started encountering only 10k koku battles. It has do do either with the units you've unlocked or with the amount of territory on the conquest map you've gained, or maybe both.
I kind of like the avatar system. It's definately playing up to the way most current MP games have a similar achievement/unlock system. Overall I think it will add to the MP player base, giving new players something to work for (old players didn't require it to keep interested in playing). I think it also softens the MP learning curve quite a bit(also a plus for noobs). I definately like the degree of customization for veterans, I am kind of a fool for having a rainbow colored veteran army with quirky names...the buffs are nice too.
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A very very large point in considering competition.Whether or not that IS balance is arguable.
Who beat you, the player or his army?
I believe that at some point all serious players will move to Classic; except for the serious sharks, who will stay to feast on the minnows who will continue to wander in unawares.
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I don't know... since classic has no ladder and that's what most people care about.
I just hate how you don't have any upgrades in classic - no old school honor upgrades or not even skill points that can be dished out. When I'm done picking my army and saw X amount of funds left over I liked being able to assign honor/valor upgrades to get it all spent. Now it's like "ok I need to swap this unit and this unit and this unit... there done... all spent now". ZzZz
According to others honor upgrades are there.
And you're absolutely right Tomi, classic is the only option for competition
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Oh yes, and they are there for all units, allowing instant pre-battle incremental modification to suit.
Choose your battlefield clan, your army, adjust upgrades, all for the specific battle being hosted.
You are not locked (or unlocked) into anything.
There is no leader board for Classic (what a shame), but community competitions have their own scoreboards.
Now; if they would only get it all working![]()
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
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