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Thread: Avatar Conquest/Unlock/Progression system - thoughts?

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  1. #1
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    Clan Wars "may" offer both Avatar and Classic, and see how it goes.

    But again, they both have to work for at least 3v3 first

    It may be a case of which ever one works first


    The problem I see with an Avatar Contest, is when not all players are the same level.

    There is the enevatable delema waiting where a Team with less than all upgrades for all of its members is fighting one with more, and claims that the match was not fair.

    What do you do with that?

    Without same-unit availability balance, how can you have a creditable test of skills?

    These contests are major undertakings for serious Clans.

    Do you think that they will just toss it off to poor luck?

    Multiplayer contests like any sporting event in the world, must have verifiable equal access to advantages, otherwise they will not happen at all.

    I am totaly for the Avatar Map competitions and Leaderboards, and the non Match Made Avatar pick-up games, they are great fun and provide an introduction gateway to multiplayer for untold thousands of players.

    But if they are not verifiably balanced (all players at the same level), they can not provide a bonified proof of the skills of one team over another, at a particular point in time.

    Am I wrong?
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  2. #2
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    Lower level Avatars definitely have problems against higher level avatars. No matter how much the cost difference between avatars is. Not only that but also the vets you build could either be stronger or weaker than the vets your opponent has build. I do think there's way more chances for tactical builds on conquest mode. BUt classic mode does have a more level playing field.

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    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    War has never been "fair". Each player has the ability to increase their Avatar rank up to 10. At 10, everyone has access to the same tactical advantages and are theoretically "equal" in terms of tactical opportunities.

    So, depending on your perspective, the playing field is already "fair." If you don't want to work on your avatar's rank, then you will be at a disadvantage in an avatar tourney. If you join an avatar tourney with less than optimal avatar rank (i.e. rank 10), then you can expect to have a disadvantage against higher ranked avatars.

    As long as that is made clear to prospective tourney-goers, I think its fine to have an avatar tourney.

    There is also something to be said for the glory of knocking a higher ranked avatar off their perch. If I'm rank 6 and I beat you at rank 8, then there is more glory for me.

    I think in 6 months (or less) most hardcore players and clans will have rank 10 avatars so it won't be a huge issue.
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    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    this is not a war mate, this is just looking for balance for a tourney in a game :)

    unless you prefer one side to have complete advantage over the other...
    Last edited by AggonyKing; 03-26-2011 at 05:06.

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    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    Hi Bach

    Absolutly right, but we do not have 6 months. We have 32 four man teams (3v3 with one backup player required), thats 128 players that will have to be at level 10 in two weeks. Difficult!

    And what happens if two days before the first match, your computer dumps, or an update fouls you, and you have to start all over in levels?

    Of course all of this assumes that the game will be playable at that point.

    But the fact is we have the Clans waiting now, and as soon as it is ready we need to play.


    Edit: And well said AK.
    Last edited by Tomisama; 03-26-2011 at 03:01.
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    Member Member CanCritter's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    soon as the advatar dealy stops amuseing me will be full tilt into classic for real battles...the advatar system to me is just a stroll through a amusment park...soon the novelty wears off we will be playing classic..of that l have no doughts

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    Member Member Postino's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    Ok, so limiting competition to just classical is a bit harsh, however the competition for avatar mode is built in. Classic mode does guarantee a level playing field: no uber veteran units or avatars and no buildings to change the terrain dynamic.

    THe match maker system is definitely unbalanced, favoring quick setups to evenly matched players. If two players have the same unlocked units I might, just might, consider the cost difference between vets and basic units to be somewhat fair.

    Overall S2 as it is now is not very good for competition. The lack of morale punishment for position(flanking and what not) is just too watered down. On top of that it is definitely something CA deliberately balanced that way. I suspect it was to make it more noob friendly but I find it to be annoying (other threads address this in more depth so I won't bother bitching about killing to a man units that are completely enveloped). Battle outcomes are completely unreliable. I've has=d situations where I should have lost poorly and instead found my self winning. Other situations where my entire army chokes on a couple of units. Skill does still play a part but not as much as it should. I have won the day after being completely out maneuvered by better players and that's not what should happen.

    I do like the avatar thing, in a general way, and maybe this seems like a complete 180 but it's the difference of 40 hours of MP play.
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    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    The Avatar Progression is great fun.

    The return gratification per hour of play is wonderful (see Star Trek “The Game”), and the experience worth the money all by its self.

    But if you have been waiting ten years for piece-de-resistance recreation of original Shogun, we are not there yet.

    I will be looking up a mod maker who has already offered his services, who was unfortunately shouted down on release day (not by me), who I think may be able to produce a master piece “Classic Classic” from the Classic mode.

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  9. #9
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    Well, first off I believe that the Classical mode is certianly the main way to go for competitions, as only this offers a level starting point.


    Interesting thought to also consider Avatar mode for competitions.
    I like what Dionysus said :

    Quote Originally Posted by Dionysus9 View Post
    If you don't want to work on your avatar's rank, then you will be at a disadvantage in an avatar tourney. If you join an avatar tourney with less than optimal avatar rank (i.e. rank 10), then you can expect to have a disadvantage against higher ranked avatars.

    As long as that is made clear to prospective tourney-goers, I think its fine to have an avatar tourney.

    There is also something to be said for the glory of knocking a higher ranked avatar off their perch. If I'm rank 6 and I beat you at rank 8, then there is more glory for me.
    With that, all your work for building up your avatar kind of becomes part of the tournament.


    Or you can look at it like this :
    There are some Martial Arts tournaments which have weight categories and you can become either the light weight, middle weight or heavy weight champion. Then there is also the All Category class, where weights are not taken into consideration and this category is open to everyone who wants to take part. Of course the "big boys" have a significant advantage due to their body mass and hight (longer arms and legs) but you also get some "small guys" taking part and going up against the big boys using skill, speed and cunning. And if they win a match it is even more spectacular and their honour and glory is immense.

    Just as long as it is clear to everyone beforhand, that this category is not "fair", it should be all right and you should not get those complaints that you are worried about. I am looking forward to see how it all pans out.
    Last edited by Nigel; 03-26-2011 at 19:28. Reason: typos

  10. #10

    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    soon as the advatar dealy stops amuseing me will be full tilt into classic for real battles...the advatar system to me is just a stroll through a amusment park...soon the novelty wears off we will be playing classic..of that l have no doughts
    The avatar/map conquest is certainly fun and ADDICTIVE. I played a few classic battles but it seems everybody doing the avatar thing. Is everyone playing it for their personal achievement or playing it to advance their clan to the next round in the conquest map?

    Critt, I know the RW's are on top of your group category and most likely adv to the next round...I hope your novelty wears off soon in case we get to face you next.
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  11. #11
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    Quote Originally Posted by Nigel View Post
    Just as long as it is clear to everyone beforhand, that this category is not "fair", it should be all right and you should not get those complaints that you are worried about. I am looking forward to see how it all pans out.

    The level grouping has merit, but because that will always be changing, with three player team tournaments which can last up to six months, it probably wouldn’t be practical.

    And the “not fair” agreement, is a good idea, and would probably work to keep order to a point. But the tension created in these tournaments can be extreme, and agreement or not, the claims of unfair, dishonorable, and cheater can, and has blown matches and whole contests to shreds.

    You must have balance in contests. It is like gravity, you can’t stand up without it!
    Last edited by Tomisama; 03-27-2011 at 01:54.
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  12. #12

    Default Re: Avatar Conquest/Unlock/Progression system - thoughts?

    I think the avatar system is the best system ever.

    I have all the total war series and have always abandoned singles campaign for MP games.

    But MP games gets dulled fast and seeing new "rogue" players spaming powerful elite units has always kill my interest.

    Now. in a way it kinds of balance things out, I don't have to worry about these new rogue players while I get to enjoy fun battles using
    my veteran lower tier units against my oponents higher tier units or simply have a number advantage with fresh reasonable good troops against smaller elite armies.

    I think its the coolest system so far.

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