Ok, so limiting competition to just classical is a bit harsh, however the competition for avatar mode is built in. Classic mode does guarantee a level playing field: no uber veteran units or avatars and no buildings to change the terrain dynamic.
THe match maker system is definitely unbalanced, favoring quick setups to evenly matched players. If two players have the same unlocked units I might, just might, consider the cost difference between vets and basic units to be somewhat fair.
Overall S2 as it is now is not very good for competition. The lack of morale punishment for position(flanking and what not) is just too watered down. On top of that it is definitely something CA deliberately balanced that way. I suspect it was to make it more noob friendly but I find it to be annoying (other threads address this in more depth so I won't bother bitching about killing to a man units that are completely enveloped). Battle outcomes are completely unreliable. I've has=d situations where I should have lost poorly and instead found my self winning. Other situations where my entire army chokes on a couple of units. Skill does still play a part but not as much as it should. I have won the day after being completely out maneuvered by better players and that's not what should happen.
I do like the avatar thing, in a general way, and maybe this seems like a complete 180 but it's the difference of 40 hours of MP play.
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