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Thread: Rome: Total War Forum Game Version I [Concluded]
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Jolt 01:47 03-23-2011
Sign-ups are always open! You can pick any free nation at any time! You are more than welcome to join us!

Based on a similar popular forum game which goes on in Paradox's OT. Basically you start as one of the possible nations in a turn-based game. Players each send in their turns VIA PM and then I go to the next turn. Each turn is 10 years so 270 BCE, next turn is 260 BCE, etc. The winner is determined by a score based on standing army and resource/army income numbers. Since alliances = "Don't attack me, you big meanie" you pretty much need to watch your back at all times. During the course of the game leaders die and new countries will probably arise such as Byzantion, Phrygia, Judaea, etc. The game is mostly done by interaction between the different players with each other. Other than that, it is a very simple game. This first version will be more of a test to see how it goes.

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Quick Nation/Player List

Roman Republic - Double A
Carthage - beefy187
Illyria - Stark
Hellenic League - jirisys
Pergamum - Sonic
Cimmerian Bosporus - A_Dane
Pontus - Cute Wolf
Armenia - vartan
Seleucids - johnhughthom
Ophellid Egypt - Zim
Meroe - ChuChip
Nabataea -
Gandhara - B_Ray
Celtiberi Confederation - Sanftleben
Arveni Confederation - The Celtic Viking
Belgae Confederation - Centurion1
Suebi Confederation - Beskar
Getae Confederation - TheLastDays
Aetolian League - crysis7
Arachrosia -
Bactria - Byxz
Judaea -
Thessaly League -
Macedonia -

=RULES AND NOTES=
1. A good thing to note is that it's best to focus on territories which were actually colonized during the timeframe. Colonizing, say, Britain as Nubia is impossible. Focus on nearby territories. Also, I would like to stress for you to act sensibly, as you would in real life when dealing with regions. For instance, Galatia is known to have some of the best warriors in the East, so don't expect to take that region as easily as Palestine. Likewise, expect Arveni to be able to expand more easily in Gaul than Rome or Carthage. In the same fashion, don’t expect to conquer a steppe province using an Infantry army, while facing a mostly cavalry army.
2. A good example of a "normal" attack on a "Empty"/"Free" territory would be 50 infantry, possibly coupled with cavalry (It may still fail epicly).
3. The game's actions and their chances of success are based upon a random number generator.
4. When a country attacks yours, you are generally pitting your entire army against theirs unless you are attacking other territories, in which case the same occurs excepting those troops you are sending into other battles.
5. A large navy will give you extra gold (10 gold per 30 navy) to simulate dominating naval trade routes and such, so it's a really good idea to raid other countries navies, which not only allows you to invade them by water more easily, but it also cripples somewhat their ability to generate gold.
6. Characters will have a generic skill called Military ability, which is their talent to deal with everything. From leading armies in battle to surviving assassination attempts, the character's skill will influence the rolls on what happens to the character in many situations (mostly dealing with battle, thus the name)
7. Defence Network helps you not only in dealing with invasions to your country but also reduces success in covert actions against your country.
8. Republics always change rulers every two turns, making succession crisis difficult to happen. Military Chiefdoms are States where martial prowess is important and where proeminent Generals attain de facto leadership of the country. Different generals may clash as to who succeeds when it happens, or if there are no generals. Monarchies are ruled by its royal family, who also leads it’s armies. Succession is pretty straight forward, unless the heir is underage or obviously if there is no heir.
9. Turns will pass when everyone has sent their orders (Even saying nothing is to be done) in PM and until I have the time to write a write-up.

=ACTIONS=
Can do 5 per turn
- Invade Territory [note the territory, which you must either border or be realistically capable of reaching via navy, then note how many troops you wish to have engaged in battle—ideally led by a general, heir, or ruler aged 20 or older]

- Raid Country [note how many ships you wish to use in the raid, will attack the other country’s navy. If the other country has little or no navy, raid will plunder the coast and take gold from said country, cannot do if landlocked]

- Increase Defense Network [requires wood, to reach 2/5 is 50 wood, 3/5 is 100 wood, 4/5 is 250 wood, and 5/5 is 500 wood]

- Cut wood [costs 10 gold, will net you 10 wood]

- Buy Units [10 infantry costs 10 gold, while 10 cavalry costs 20 gold, and navy costs 20 wood and 10 gold]

- Spy [costs 10 gold, select country, will reveal some information about their state of affairs]

- Incite Rebellion [20 gold, select a territory next to one you own, will possibly ignite a significant rebellion]

- Plunder Treasure [10 gold, select another country, will try to steal some of their gold, can only be done to land neighbours]

- Assassination [20 gold, select a ruler or family member of a nearby country to kill]

- Give +10 Resources to Another Country [exactly as it says, can be given or withdrawn at will]

- Gift Stuff [can gift up 20 things (e.g. 20 gold, 20 wood) in a turn to another country]

- Improve Economy [costs 10 infantry and 80 wood, increases gold income by +10]

- Promote Generals [costs 30 gold, can only be done by Military chiefdoms (not republics or monarchies), creates a General of 2-10 military skill]


Originally Posted by :
=Roman Republic=
Player: Double A
Republic
Leader: Roman Senate
Consuls: Kaeso Sextus Servius [age 50, Mil 7], Maximus Decimus Meridius [age 40, Mil 10]
Capital: Roma
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +30
Infantry Income: +50
Cavalry Income: +20
Naval Income: +20

=Carthage=
Player: beefy187
Military Chiefdom
Leader: Hanno [age 60, Mil 4]
Generals:
Capital: Qart Hadasht
Defense: 3/5 [upgrade requires 250 wood]
Gold Income: +30
Wood Income: +50
Infantry Income: +20
Cavalry Income: +10
Naval Income: +30

=Illyria=
Player: Stark
Monarchy
Ruler: Pleuratos II Pleuratos [age 40, Mil 3] In Roman Custody
Heir: Aplis I Pleuratos [age 20, Mil 4]
Other Family: Laiskos Pleuratos [age 10, Mil 7]
Capjital: Dalminion
Defense: 3/5 [upgrade requires 250 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Hellenic League=
Player: jirisys
Military Chiefdom
Leader:
Generals:
Capital: Sparte
Defense: 3/5 [upgrade requires 250 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +40
Cavalry Income: +10
Naval Income: +10

=Pergamum=
Player: Rahwana
Monarchy
Ruler: Eumenes I Attalos [age 40, Mil 4]
Heir: Sikinnos I Attalos [age 10, Mil 6]
Other Family: None
Capital: Pergamon
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Cimmerian Bosphorus=
Player: A_Dane
Monarchy
Ruler: Alkamenos Spartiates [age 30, Mil 2]
Heir:
Other Family: Dymas Spartiates [age 10, Mil 6]
Capital: Chersonesos
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Cappadocia=
Player: Cute Wolf
Monarchy
Ruler: Oxathres I Kolchikos [age 50, Mil 7]
Heir: Ariobarzanes I Kolchikos [age 30, Mil 11]
Other Family: Hystaspis I Kolchikos [age 0, Mil 9]
Capital: Mazaka
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Armenia=
Player: vartan
Monarchy
Ruler: Samus I Yervanduni [age 60, Mil 5]
Heir: Aram I Yervanduni [age 30, Mil 3]
Other Family: None
Capital: Armavir
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Seleucids=
Player: johnhughthom
Monarchy
Ruler: Lasthenes I Syriakos [age 20, Mil 3]
Heir: Zeuxis I Syriakos [age 0, Mil 4]
Other Family: None
Capital: Seleukeia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +40
Cavalry Income: +20
Naval Income: +10

=Ophellids=
Player: Zim
Monarchy
Ruler: Ophellas Kydreaios [age 50, Mil 9]
Heir: Diodoros Kydreaios [age 30, Mil 6]
Other Family: None
Capital: Alexandreia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +40
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Meroe=
Player: ChuChip
Monarchy
Ruler: Amanislo Apedemak [age 60, Mil 7]
Heir:
Other Family: Nastasen Apedemak [age 30, Mil 9]
Capital: Meroƫ
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Nabataea=
Player:
Monarchy
Ruler: Hutar ibn Yada [age 20, Mil 7]
Heir: Amir ibn Hutar [age 0, Mil 4]
Other Family: None
Capital: Petra
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Gandhara=
Player: B_Ray
Monarchy
Ruler: Mahinda Maurya [age 40, Mil 7]
Heir: Jayendra Maurya [age 0, Mil 9]
Other Family:
Capital: Taksashila
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +20
Infantry Income: +20
Cavalry Income: +30
Naval Income: +10

=Celtiberi Confederation=
Player: Sanftleben
Military Chiefdom
Leader: Mardanio Carpiacoi [age 30, Mil 6]
Generals:
Capital: Numantia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +30
Cavalry Income: +20
Naval Income: +10

=Arveni Confederation=
Player: The Celtic Viking
Military Chiefdom
Leader: Caburos mocEnestinos [age 40, Mil 8]
Generals:
Capital: Gergovia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +20
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Belgae Confederation=
Player: Centurion1
Military Chiefdom
Leader: Matugenos mocGuigo [age 40, Mil 6]
Generals:
Capital: Bagacos
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Suebi Confederation=
Player: Beskar
Military Chiefdom
Leader: Bergawulfaz [age 30, Mil 9]
Generals:
Capital: Swebotraustastamnoz
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Getae Confederacy=
Player:
Military Chiefdom
Leader: Zyraxes [age 40, Mil 6]
Generals: Gudila perUtidava [age 20, Mil 6]
Capital: Buridava
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Aetolian League=
Player: crysis7
Monarchy
Leader: Deukalos Kleonaios [age 40, Mil 10]
Heir: Nikeratos Kleonaios [age 10, Mil 5]
Other Family:
Capital: Delphi
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Arachrosia=
Player:
Monarchy
Ruler: Timarchos II Arachrosiakos [age 10, Mil 8]
Heir:
Other Family:
Capital: Alexandropolis
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +30
Infantry Income: +10
Cavalry Income: +10
Naval Income: 0

=Bactria=
Player: Byxz
Monarchy
Ruler: Phillipos I Baktrios [age 10, Mil 7]
Heir:
Other Family:
Capital: Baktria
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +30
Infantry Income: +20
Cavalry Income: +10
Naval Income: 0

=Judaea=
Player:
Monarchy
Ruler: Gilad Segev [age 50, Mil 9]
Heir: Amown Segev [age 20, Mil 3]
Other Family:
Capital: Hierosolyma
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Macedonia=
Player:
Monarchy
Ruler: Antisthenes Pydnaios [age 40, Mil 4]
Heir: Aristokles Pydnaios [age 10, Mil 11]
Other Family:
Capital: Pella
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +20
Naval Income: +10

=Thessalian League=
Player:
Military Council
Leader: Glauketas Pergamios [age 30, Mil 4]
Generals: Gorgias Telios [age 20, Mil 7]
Capital: Larisa
Defense: 1/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +20
Naval Income: +10
Not every country needs to have a player. We'll start once I feel enough players are signed up. By then, I shall send you a PM saying the game started and showing your country's total resources (Gold, Wood, Infantry, Cavalry and Navy). You'll then simply send me back a PM with your orders or lack of them.

Reply
Double A 03:46 03-23-2011
Sweet, I get Rome!

Reply
Jolt 22:53 03-23-2011
Originally Posted by Double A:
Sweet, I get Rome!
You're confirmed Double A. ;)

Though by the looks of the activity here, if this doesn't pick up in the next few days, I'll have to try this elsewhere, I'm afraid.

Reply
Double A 00:09 03-24-2011
It could be like real RTW, with only one competent PC nation and everyone else is a bunch of infighting NPCs (with a significant bias against the PC of course).

Reply
Jolt 00:34 03-24-2011
Originally Posted by Double A:
It could be like real RTW, with only one competent PC nation and everyone else is a bunch of infighting NPCs (with a significant bias against the PC of course).
Lol, the fun of the game would be in the interactions between the players (I've played the last version of the game in Pdox OT and it was great fun). Besides the game is very simplified, without many rules, exactly to make sure players don't have a fuss at playing. You can play this game with just 2 minutes daily. That said, the GM's workload is also fairly simple in just making figures and running rolls. Now making me step into every country would greatly increase my workload, and since I'm in the final college year, that isn't really desirable. :P

I decided to make it here since this is a Total War forum I hang around, and it is pretty light to play. I'd expect some 8 players before we could start a game. If in a couple of days there are no sign-ups, then I'll try it somewhere else (Possibly twcenter)

Reply
johnhughthom 01:59 03-24-2011
Games like this traditionally haven't done well here unfortunately, either never begin due to lack of interest or die quickly. As an EB fan the lack of a Parthian (Dahae, Parni, Pahlav, whatever they would be called at this stage of time) faction offends me deeply and I couldn't possible play.

Reply
Jolt 02:20 03-24-2011
Originally Posted by johnhughthom:
Games like this traditionally haven't done well here unfortunately, either never begin due to lack of interest or die quickly. As an EB fan the lack of a Parthian (Dahae, Parni, Pahlav, whatever they would be called at this stage of time) faction offends me deeply and I couldn't possible play.
Parthia wasn't independent by 270. >_>

If/Once the Seleucid Empire gets into some trouble, then Parthia might break off, as it did in history. Same goes for the Bactrian Kingdom.
For comparison terms with the last game of this sort I played, the Seleucids took a lot of flak early on (Mostly from the Mauryan kingdom with help of Egypt, but also the other neighbours), and before long, it was reduced to Mesopotamia, with the East being a mish-mash of new break-away states, including Bactria and Parthia.

As to this type of games itself, it's a pity. I was wondering why nobody would do a game of this sort around here. So I decided to try it out.

Reply
johnhughthom 02:24 03-24-2011
Actually count me in, not sure who I'll play as, my two EB factions, Saba and Pahlava aren't included... I'll see who else is selected and then pick.

Have you tried asking if you can advertise in the EB forum, might get a few from there who would like something like this? Ludens is the mod there and probably the person to check with if advertising is okay.

Reply
Jolt 02:31 03-24-2011
Originally Posted by johnhughthom:
Actually count me in, not sure who I'll play as, my two EB factions, Saba and Pahlava aren't included... I'll see who else is selected and then pick.

Have you tried asking if you can advertise in the EB forum, might get a few from there who would like something like this? Ludens is the mod there and probably the person to check with if advertising is okay.
You are more than welcome to change countries mid-way. If Parthia becomes independent, I can reserve the spot for you, if this game starts. In the cited game, I started as Rome, then left and rejoined later on as the Achaean League, which I eventually defeated Epirus and Macedon, and changed into the Hellenic Federation, right before the GM declared the end of that version's game. So changing sides is not frowned upon if you have a reason to.

EDIT: Sent a PM to Ludens. :)

Reply
Beefy187 02:52 03-25-2011
This might be a good game to come back into the community.
This won't start for a while yes?
In that case I would like to get Carthage

Reply
Centurion1 02:59 03-25-2011
same here beefy. havent played a game in ages. and i love these count me in and throw me britian so i can turtle haha

Reply
Zim 03:16 03-25-2011
I'll give it a try. Maybe Celtiberi? Or if we need an eastern faction more I can go for Pontus or the Sarmatians.

Actually, I think I'll go for Ptolemy.

Reply
Beskar 05:44 03-25-2011
I would be interested as going as the German nation, but I have to honest, not sure what the faction was called.

Reply
Zim 06:33 03-25-2011
Originally Posted by Beskar:
I would be interested as going as the German nation, but I have to honest, not sure what the faction was called.
I think that's the Suebi Confederation. Thank you EB for teaching me that name.

Reply
Double A 08:16 03-25-2011
CA always told me it was Germania.

Reply
Beefy187 11:53 03-26-2011
Mind you CA also had Amazonians and Oliphants
Suebi was one of the larger Germanic tribe.

Reply
Ibn-Khaldun 12:03 03-26-2011
Since I am terrible at hosting games then I would like to join this as a player.

I'll take Macedonia.



Reply
johnhughthom 14:17 03-26-2011
Originally Posted by LocalGod:
Since I am terrible at hosting games then I would like to join this as a player.
No you aren't, you really should start another EB PBM.

Reply
Jolt 23:08 03-26-2011
Yeap, the Germans are the Suebi Confederacy. Glad to see the sign ups step up a little.

All will be added, and I have permission to advertise in the EB forum, which I shall in a little while.

Reply
Ibn-Khaldun 23:42 03-26-2011
Is it possible to ally yourself with a NPC country? And does that generate some income? Let's say Pergamum allies itself with Armenia - does that mean Pergamum will get some gold bonus?

Reply
Jolt 01:02 03-27-2011
Nope. I will handle the NPC nations. They will have no relation with with any other nation (NPC or PC), beyond attacking others if *I* percieve the other nations are weak (Losing wars, having succession crisis, suffering heavy losses in raids) and if I feel the NPC nation has enough room to attack and if it loses it still has some manuevering space to survive if it's attacked. Other than these conditions being fulfilled, NPC nations will sit on their asses gathering resources and troops.

Reply
jirisys 02:28 03-27-2011
Hellenic leage for me please

Also I'll try to understand the rules.

~Jirisys ()

Reply
vartan 03:33 03-27-2011
Give me some of that Armenian shish kebab. Sign me up chief.

Reply
Double A 19:05 03-27-2011
Originally Posted by Beefy187:
Mind you CA also had Amazonians and Oliphants
What are you trying to say?

Reply
jirisys 21:13 03-27-2011
Originally Posted by Double A:
What are you trying to say?
That CA fails history forever.

Also, Jolt. Can we send you our movement now? What about the diplomacy? Can we ally with current factions right now?

~Jirisys ()

Reply
Ibn-Khaldun 21:38 03-27-2011
I would also like to know when the game starts.

Reply
A_Dane 21:44 03-27-2011
Since Jirisys pointed out to me Armenia is taken, I think I'm gonna go for Cimmerian Bosporus :)

Reply
Jolt 22:21 03-27-2011
Originally Posted by A_Dane:
Since Jirisys pointed out to me Armenia is taken, I think I'm gonna go for Cimmerian Bosporus :)
Jirisys, you are welcome to send your movements right now. If you want to start doing some diplomacy, you are also more than welcome to.

LocalGod, this game will start when I feel we have enough people to start. Regardless, it should start in the next few days.

I shall send all players a PM with your starting armies, telling you the game has started and proding you to send your orders.

Turn times may vary (depending on order speed and if I have real life thingies to do) from two or more in one same day to one turn in a couple of days.
I'd like to do a turn change with all orders in, but if we see that a player is inactive or otherwise unavailable for the time being, then we'll move along without his orders. If a player misses a couple of orders in a row over a few days time (Presuming he doesn't warn me/us in advance) then he'll be removed from the nation and that nation will be available for whoever else that wishes to take its command.

Welcome you too A_Dane, glad to see a fellow Pdox OT'er playing this one too. ;)

Reply
jirisys 22:24 03-27-2011
I would like to propose an alliance with Hayastan and the Basileion tou Kimmerikou Bosphorou.

Also, I will make my movements when you send me my armies.

Also, maybe I would like to point out that Rhodos should have a navy resource, not a wood one. It's an island, not a highland.

~Jirisys ()

Reply
johnhughthom 22:38 03-27-2011
You should put a pleyer/faction list in the op Jolt, helps people choose who they'll play.

Reply
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