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Thread: Where to build markets - only in fertile lands?

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  1. #1
    Medevil Member Dead Guy's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    AFAIK, the fertility doesn't affect the amount of food the province produces, only the income from farming. The 4 levels of farming always give you 1-4 units of food. You'll just have to leave some castle towns as forts and only build an upgraded market there, no troop production. Specialize the regions a bit, like in civ.

    To clarify, it's when the global food goes below 0 that people become unruly.
    Last edited by Dead Guy; 03-23-2011 at 11:55.

  2. #2
    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by Dead Guy View Post
    AFAIK, the fertility doesn't affect the amount of food the province produces, only the income from farming. The 4 levels of farming always give you 1-4 units of food. You'll just have to leave some castle towns as forts and only build an upgraded market there, no troop production. Specialize the regions a bit, like in civ.

    To clarify, it's when the global food goes below 0 that people become unruly.
    i don't like it, i want to max out a tree if i go to the trouble of investing in it. :(

    so why do some provinces complain about lack of food and not others, considering both have the first stone castle and the -2 market upgrade?

    "global", as in for my clan........?

    cheers
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

  3. #3
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    The easiest first:

    Quote Originally Posted by Furunculus View Post
    "global", as in for my clan........?
    yes.

    Quote Originally Posted by Furunculus View Post
    so why do some provinces complain about lack of food and not others, considering both have the first stone castle and the -2 market upgrade?
    Did you check the unrest before your food supply went throught he floor? It's possible food shortages add global/faction wide unhappyness factor. So your most unruly provinces are the most likely to complain/revolt under food shortages.

    Quote Originally Posted by Furunculus View Post
    i don't like it, i want to max out a tree if i go to the trouble of investing in it. :(
    Embrace it! Tough decisions are what make the game challenging and interesting. You can squeeze more repeat campaigns out of different approaches too :)

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