So here's the actual math on upgrading Market->Rice Exchange
Costs 1600 gold
Adds +300 wealth (beyond Market)
Takes 5 turns to build
Also:
Adds +5 town growth/turn (beyond Market)
Subtracts 1 town growth/turn from every Province
So the overall town growth is completely even if you have 5 Provinces. 5 provinces is really small; basically the minimum you need to start fighting your real battles (Shikoku, the Chosokabe starting island, is 5 provinces.) Also, at 5 provinces you probably don't even have the tech to build Rice Exchanges yet, or 1600 spare gold to build a Rice Exchange. Let's go with 10 Provinces. Still not much, you have a long way to go to win the game, even on Short campaign. But at least at 10 provinces, you can definitely be deciding, "Should I invest more in econ, or build more troops?"
So we have 10 provinces. Next, let's just look at the costs of the Rice Exchange itself, forgetting all that complicated town growth stuff.
+300 wealth * .25 tax rate = 75 gold per turn
1600 gold to build / 75 gold per turn = 21.3 turns to pay off
21.3 + 5 to build = profit 27 turns later (Rounded up, since after 26 turns, you have still lost money. After 27 turns, you have turned a profit!)
Wow, that's... pretty bad. And that's with no town growth penalty at all! (Or, basically, having 5 provinces. If you have 5 provinces for 20+ turns... you are probably not going to win the game. :))
So let's look at it with town growth on 10 provinces.
10 provinces mean you are losing 5 town wealth per turn, since +5 growth in the Rice Exchange province is counteracted by -1 growth in every province. So even on the very first turn of our Rice Exchange's life, we don't really have +300 town wealth. We are at +295 town wealth, decreasing 5 per turn, and we paid 1600 for this privilege.
So what does that mean for our Return On Investment (ROI) on the Rice Exchange?
It means that not only does it take more than 27 turns to make a profit, it means that building a Rice Exchange LOSES money, and DOESN'T gain you money. Every town will be just a little bit smaller, and that smallness will add up to much more than the +300 gained.
I made a little spreadsheet, since you have to calculate how much town growth you have at any given time, and how much you have lost, and how much the previous town growth gets you since that changes every turn.
To sum it up, if you have 10 provinces, and you build a Rice Exchange, you do not get your money back until 34 turns later. Your investment peaks at turns 64 and 65, where you have profited 612 gold overall. After that, the overall money you have gained from the Rice Exchange decreases. The Rice Exchange turns negative around turn 95 or so. Yes, that means that building it has overall COST you money. With 10 provinces only, on turn 95, ~24 years later, you would have more money if you had never built it in the first place.
Does anyone else realize how incredibly bad that is? It only accelerates as you conquer more provinces. Let's say I conquer kind of slow, but conquer 1 more province every 4 turns (ie, 1 province per year), going to 11 provinces at turn 6, going to 12 provinces on turn 10, etc. This is probably too slow to win on Short, and definitely too slow to win on Domination, since we're talking about already having 10 provinces, and then only getting 1 more per year. It might be enough time to win on Normal speed. But we know that more provinces is worse for Rice Exchange, so conquering slower is actually better (which should be a huge blinking warning sign that THIS IS A BROKEN BUILDING.)
Anyway, what happens if I am actually conquering provinces over time?
Well, for every additional province, I am now losing 1 more town growth per turn that I would have had. This continues to snowball over time.
It means that a Rice Exchange never pays for its initial 1600 gold investment.
Never.
Ever.
It means that even on a Short Campaign, a Rice Exchange is a total black hole for money. The longer your campaign goes on, the worse it is. The faster you conquer, the worse it is. This is why I say: never build a Rice Exchange, ever.
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