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  1. #1

    Default Re: Where to build markets - only in fertile lands?

    The only caveat I would make is that it's possible that a single Market chain upgrade combined with your Infamous Mizu Shobai District (you can only build one) might be worth it, because it would be taxed far higher than other districts, and the town bonus would be relatively huge, so it's possible that losing 2 in every province at say, 30 provinces, for a loss of 60 at 25% tax, would be offset by gaining an extra 30 per turn taxed at 75%. The best way to do that would be to combine it with some other extremely powerful resource, like Philosophical Tradition or Gold Mine.

    The only thing is that this just a relatively impractical thing to do; it would take dozens of turns to construct all the necessary buildings and research the necessary Chi Arts, some of which you might not otherwise use at all (like Ninjutsu Mastery). I think I'll look into trying this in my next game. I also want to look into the tax rate slider versus maintenance costs for extra garrisons vs growth penalties, and administrative costs.

  2. #2
    Member Member Rothe's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by MCM View Post
    The only caveat I would make is that it's possible that a single Market chain upgrade combined with your Infamous Mizu Shobai District (you can only build one) might be worth it, because it would be taxed far higher than other districts, and the town bonus would be relatively huge, so it's possible that losing 2 in every province at say, 30 provinces, for a loss of 60 at 25% tax, would be offset by gaining an extra 30 per turn taxed at 75%. The best way to do that would be to combine it with some other extremely powerful resource, like Philosophical Tradition or Gold Mine.

    The only thing is that this just a relatively impractical thing to do; it would take dozens of turns to construct all the necessary buildings and research the necessary Chi Arts, some of which you might not otherwise use at all (like Ninjutsu Mastery). I think I'll look into trying this in my next game. I also want to look into the tax rate slider versus maintenance costs for extra garrisons vs growth penalties, and administrative costs.
    If the game would last for double the amount of turns, then I would be interested in this option.
    Actually, a mod for extending the time period would be nice - sometimes I would like a longer game. That would also make it more reasonable for some of the techs and building lines, so that there would be a game mode that actually lets you make use of them without sacrificing too much.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

  3. #3

    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by Rothe View Post
    If the game would last for double the amount of turns, then I would be interested in this option.
    Actually, a mod for extending the time period would be nice - sometimes I would like a longer game. That would also make it more reasonable for some of the techs and building lines, so that there would be a game mode that actually lets you make use of them without sacrificing too much.
    Mod for all campaign victories condition extended to 1640

    http://www.twcenter.net/forums/showthread.php?t=438857

    Wonder how many generals will live to see the end. Would they all die of old age, or can new heirs be made up...


    And food mod for market chain is out too: http://www.twcenter.net/forums/showthread.php?t=439607
    Last edited by xploring; 03-31-2011 at 15:46.

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