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Thread: Clash of Gods! - RECRUITING!
Myth 14:10 03-24-2011
IC thread.
OOC thread.


The idea is simple but promises a lot of aggression - the players are divided in two equal teams, one consisting of Catholic nations, the other one - of Muslims.

The first side to accumulate 100 points wins! Points are related to the respective side's target cities:

Catholics: Need to hold Alexandria, Tyre, Antioch, Cordoba, Baghdad, Cairo
Muslims: Need to hold Rome, Venice, Madrid, Paris, Hamburg, London.

Jerusalem is a special target city.
Both sides need to hold it and have it at 100% of their religion before victory is declared, but it does not grant points!

Points are measured as such:

Capture target city: 10 points.
Hold target city: 5 points every turn.
Convert target city to 50% of your faith: 5 points (only if holding the settlement, awarded once)
Convert target city to 100% of your faith: 15 points (only if holding the settlement, awarded once)

Also, the regions are open to discussion.

We will use SS 6.4 for this game. All battles may be lead or autoresolved based on player preference.

Rules and banned practices:

Spoiler Alert, click show to read: 
Do not attack ships in ports.

Armies boarding ships in ports can't stay there for more than one turn.

Don't leave blockaded ports without beating the blockading ships first.

Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)

No surrounding armies or agents to destroy them. (Surround&Destroy)

Don't attack units who were left next to a settlement in order to capture it on the same turn in order to cheat the garrison script. In fact don't cheat the garrison script period.

Don't use repeated offers for bribe to increase your faction leader's dread.

Enable "Unlimited men on battlefield" in order to not abuse when leading battles vs the AI (PM me for instructions)

Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.

Ballistas can't open anything, catapults can open wooden walls, trebuchets can open stone walls.

Spies cannot open settlements of any kind.

Assassins are allowed to target anyone but the players are limited to one assassination attempt per turn. It must be the first action they do, before they spend money or do anything else. Upon a successful assassination the game admin will load that player's save and attempt the assassination. If the results are different there will be penalties for cheating.

Crusades and Jihads can be joined but the Pope can't be bribed in any way for favor. Crusades/Jihads only versus their respective target cities. (this will be modded in I hope)

ONLY religious buildings can be destroyed upon the conquest of a settlement and ONLY if they are of a religion different than your own.

No trading of provinces to receive free troops.

No deliberate deals that would put you in debt above -10,000 florins.


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