Ja Mata Tosainu Sama.
I can really echo the sillyness of the archer fire into a castle. I think there should be a penalty for range when shooting upwards anyways, and if shooting from outside of a castle it should be penalized vs. troops inside (because you can't see them).
Total war games played so far:
STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2
Well actually, you get the greatest range when shooting upwards at an angle of 45 degrees (well, not quite that if you take into account wind resistance, but anyway...) - what *should* take a hit when shooting upwards is accuracy (you have to be far more accurate to hit when shooting at a high angle because you have to consider range much more than direction) and damage (because the arrows arent travelling as fast they wont necessarily penetrate armour as well). But yeah, there really needs to be a penalty of some kind when firing into a fortress full of sitting ducks.
The original STW and MTW modelled this pretty well, and maybe S2 does also, but archers are such killing machines in this game its hard to tell. My main reason to start battles with archers in front in S2 is so that the enemies archers will pull up in range of them. After that i move my melee troops out in front immediately, to absorb incoming fire instead of my archers (who are doing the bulk of the damage) and save having to bother with skirmishing.
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