Since this forum is so stretched out, I decided to add links to all my posts, in order from part 1, to what ever number of parts I end up posting, to make it easier for the reader(s) to look for my posts and read it all in order.
PART 1
PART 2 PART 31
PART 3
PART 4
PART 5
PART 6
PART 7
PART 8
PART 9
PART 10
PART 11
PART 12
PART 13
PART 14
PART 15
PART 16
PART 17
PART 18
PART 19
PART 20
PART 21
PART 22
PART 23
PART 24
PART 25
PART 26
PART 27
PART 28
PART 29
PART 30
Hullo!
This is my Oda AAR. I haven't played total war seriously in some years, and haven't done an AAR for even longer. So any and all critisism is welcome. The AAR is already quite advanced, and will probably be finished soon. But so not to spamm this thread, I will limit my updates here to 1-2 updates a day.
So without further ado, I will divide my updates in years. so I will try to get at least one game year in every chance I get. Sometimes probably more.
I will narrate it how I play it, no role playing this time (sorry for that, I really hate role playing, gives me a headache)
The rules are such:
-unit size: Ultra
-Game difficulty: hard
-Faction: Oda. Just because I like the Daimyos helmet.
-Short Campaign, no drop in battles this time.
-I will only save before battles and end of turn, just in case if something happens. I will not load if something doesn't go my way.
-I will not pause to give orders during battles either. all real time fighting.
Turn 1, Year 1545, Spring
Here We go.. a cute intro movie plays. then the adviser gives me instructions on how to play my game. It seems pretty bad from first glance. Two enemy clans surrounding 3/4 of my borders, and a rebel army right next to my capital (i get a mission to kill the rebels)
I guess might as well start the game with a battle to see if there is point in continuing to type this....
Here are the armies
after a speech, in Japanese with English subtitles, I get to arrange my army:
archers at front, a battle line of peasant spears, and samurai spears as reserves, with general at the back.
I am actually concerned, it seems like the ai has the terrain advantage with a hill and forested areas in its deployment square.
I knew it.. up the hill they go..
I fast forward until my army gets in close. No battle map btw =(
The hill has 3 access points, I will use all 3 and will attempt a 3 way pincer, with my archers trying to support the long trek up hill.
The AI spreads his units semi evenly across the battle trying to cover all its flanks. I concentrate archer fire on the enemy cavalry (that charged downhill on my left flank Yari Ashigaru), and send in my general to support them.
the AI exposed its left flank and my pincer worked 2/3 of the way.
The light cavalry wasn't as scary as I thought, that explains the ai's move to go for my left flank with its remaining infantry..
The battle has ended with my victory, as the game predicted.
Its a heroic victory. I hope My superiority in numbers was the reason of such easy win.
Their army lives, I go in to finish the job.
Its too small of an enemy force, so I auto resolve.
Well, I completed my first mission.
My general also leveled up.
My new retainer:
My general new skill:
Okay! now to more important matters;
Clan management:
summary:
3 enemies...
Family and council:
no brothers, no useful sons, and only one general..
Records:?
nothing useful
Diplomacy:
not many options there..
Mastery of the arts:
I will go for improving my infrastructure first, I think..
Finance:
Taxes:
Trade:
Summary:
basically shows in detail all my expanses and income. nothing pretty to show.
Now to waste all my money.
I moved my only army closer to my capital, just in case.
The first two things I do are improve my farms from "rice paddies" to "improved irrigation" and my port from "coastal village" to "harbor"
That leaves me with 200 gold.. not enough to recruit any new troops, lets hope i made no mistakes..
end turn
oh dear.. both my enemy clans attack me at the same time
my reinforcing army will not make it back in time to save town..
but I must fight!
That is What I start with...
yay! my army is here to save the day
They send two units to try and get to my fort before my army does.
first loses are mine to arrows
sad to see generals still do suicide charges..
that goes both ways though..
with the enemy archers running, I send my general to safety
more suicide charges.. with 9 troops left, my general retreats into the fort
seems like we have a bug.. yes we do..
Looks like they all want out.. running at the red line like that..I guess I sally...
I set up my formation in the same matter as my last battle.
I hope a volley from my archers will kick start the ai..
even better... didn't even get in range and all of a sudden the enemy army jumped me... was this all a trap?!
with two general units hitting both my flanks, will my center hold 3 of their infantry units?
a charge to the back and everybody runs..
victory is mine!
I continue the battle and kill as many as possible. here is the filed of bodied:
some are still moving on the ground =O
Here is the battle report:
both armies retreat to their homeland.
turn 2, year 1545, summer.
I get another mission:
I set up a queue of another archer and spear units that will be ready next turn and get all my troops into the town for the time being.
I also improve my roads.
Nothing much else to do really... so i save and end my turn. I'm not expecting any more attacks this year. So i guess i should try to go on the attacks.
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