Another observation here, not sure if it has any bearing on the actual mechanic for how/when a bridge map is generated.
I placed my army in the middle of the bridge on the map, got a regular field battle.
When I placed my army about 1/3 of the way over from my side of the bridge, I got a bridge/crossing battle.
I'm pretty happy with the bridge battles. I got a map with three potential crossings, guarded two of them that were close together, the AI ended up going for just one of them, bunched them up when they got over and arrowed them. I do in part miss the medieval I bridges where a single unit of sergeants ould hold that bridge for ages :p But not really.
I'm really happy the river isn't just a bunch of this shallow water you get around castles. That stuff is weak. I've seen the moat around Nijō castle in Kyoto, you're not going to ride cavalry through that... Ditch the towers and bring in moats, I say.
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