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  1. #1
    Rolluplover Member Kocmoc's Avatar
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    Default Re: The Truth About Swords

    lets get teh facts straigt.

    Duck probably refer to the fact, that swords beat spears. Thats correct.

    Now directly to the real problem. Armor and universal units. Swords have low armor, the katana got 5 (i hope im not wrong) and the ND just 2.
    If you look at naginata with 9 armor, its a huge difference, especially if you look at the 22k games and what will be used.

    While in 10 or 14k games mostly a few samurai units will be used, lets say 3-6, in a 22k game you hardly will see other units than samurai.
    The problem is, that almost every single samurai unit fight till death and dont rout, you really have to finish the units off.

    The signs are clear. Missles have a harder time to kill an armor-9 unit than an armor-2 or 5 unit.
    Followed by other problems such as:

    - bubblegum units, which will make your charge get stucked somewhere. If you bring a ND you want a clean charge! Thats possible in the first clash, after that you will have a hard time, while everything is mixed up like hell.
    - armor, If you didnt ripped most missles, you have a very hard time to get your ND unit in, with 2 armor missles eat this unit.

    While good player might be able to get some sword units clean in a spear, most people wont be able to do this.
    So the trend is there and clear, 22k the balance is out of hands. I dont want to take care for the cavs, especially as the charge is bugged, the outcome too random. I go full spear-melee and get me some missles who are on steroids. If swods beat spears doesnt matter a second.

    Bad player who lose the shotout, want to have a chance to win the rush after, so they go for highest armor in game!

  2. #2
    Member Member KrooK's Avatar
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    Default Re: The Truth About Swords

    Naginata have other advantage - anti cav bonus. Experienced player will not allow enemy on charging on his infantry.
    However less experienced player are doing it. Charging vs naginata is bad option. Charging vs sword unit - I like it.
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  3. #3
    Provost Senior Member Nelson's Avatar
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    Default Re: The Truth About Swords

    Quote Originally Posted by Kocmoc View Post
    The signs are clear. Missles have a harder time to kill an armor-9 unit than an armor-2 or 5 unit.
    Too right! Even in SP I have no interest in spending all the koku needed to make nodachi that will get riddled by AI archers. I expect them to be so fragile as to need too much attention.

    Here's another fact to go with the truth about swords: a soldier's melee weapon had no relationship to the effectiveness of his armor in protecting him from missiles. An arrow had the same impact upon a man's armor regardless of the weapon in his hand. Nodachi, katana and yari samurai should have the same armor values.

    This is a prime case of where diddling with realistic unit values to get a more diverse order of battle leads to problems. Once you head down this path this is where you end up. You get results on the battlefield that don't make sense.

    SP and MP alike would be more sound if the devs would keep it real.

    History doesn't get in the way. It shows the way!
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