Would the single player battles be improved or would they be ruined by the removal of the sleightly random and artificially constraining blue/red starting positions the opposing armies are forced to use prior to starting a battle.
One of the things that made the battlefields in both Shogun 1 and Medieval 1 seem very realistic (at least in my imagination) was that one had a lot more leeway in where one could set up their army before the battle started. I can remember one of the fun aspects of those particular TW games was trying to find just the right hill or slope to best place my boys to survive a desperate defense or having a lot more options when it came to setting up and springing a trap with hidden troops. This also made for battles that were not over in an arcade heartbeat.
I can see having such constraints if one lets themselves be ambushed or attacked by surprise, but if I am the attacker, or the defender who has maintained a position for at least one turn, I should have more of tactical leeway in where I can place my troops. Personally, I would like to see nothing more than a center line or a pre-determined dead zone dividing the battlefield before the battle starts--allowing one to place their army pretty much anywhere they want on their side of the battlefield. A pre-determined dead zone might be the best since it would prevent armies from spawning right next to each other.
Comments or opinions?
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