Also, having to Ctrl Alt Delete to get out of game is back.
Shogun not responding.
I understand ^Marcus^ was having problems with this last night.
Also, having to Ctrl Alt Delete to get out of game is back.
Shogun not responding.
I understand ^Marcus^ was having problems with this last night.
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
For some reason it gets worse over time having to control alt delete more and more, where it use to be I could play 10 games in a row before having to do that, now it's down to every game sometimes.
I don't care about a Dishonourable Coward Trait which dose nothing at all as far as I know and there is much more important things to worry about.
I agree with all of kocmoc's points all 1 thru 5.
1. I don't know why we have siege engines in land battles with stw2 anyway. I haven't a match because of one yet, but that's not the point, it's just silly. There is no attacker or defender and when someone brings one it's like saying there is. O.o
2. The biggest problem I found with 22k is that you can't even really spend it all and the game forces you to use hero units right away if you want to come close to spending it all the first few times going into 22k. Also it forces you to get rid of your tweaked out ashi vets, which I can understand getting rid of some if need be, but not almost all of them or all of them, if you wanna have a lineup of sam vets incase you get back to back 22k games.
3. If we had good morale/combat penalties for flanking attacks, rear attacks, and sandwiching units then high funds with all units of base morale of 10 and higher wouldn't be a problem or shouldn't be one anyway.
4. Yes! we need info and I've said that a dozen times... I wanna know how much and what something dose before picking or using it and not have to spend hours and hours of play testing just to find out that overall it's not worth it's value - skill points, abilities, retainers.
5. I think part of the problem if no one hasn't noticed that when you flank/rear attack a unit already in combat, is that there as so many 1vs1s going on and finishing moves, where soldiers can't be touched and your soldiers have to wait until it's over to engage them. lol? I know soldiers assist in combat % that are just standing there, but not in the 1vs1 duals and finishing moves untouchable soldiers...
Thanks Jun for agreeing with my idea of combining the skill system with classic mode. I got dissed though by tons of single player guys who are just starting the MP scene saying "it's to much like the avatar system" and said "no, we don't need that". In fact alot of my ideas get shut down by the over whelming rookies to MP who aren't experienced in RTS gaming at all, yet think they know what's best? You also have to think in long terms like the next TWs, where this is a good idea with skills and tweaks and if they don't have an avatar system, will there be tweaking of skills? Like it matters anyway combining the skill system with classic mode because classic mode isn't ranked!
You know me AMP, I fully support tweaking units. I love to surprise my enemy with unusual, but effective upgrading. Like handgunners, my all-missile army, and my multi-level upgraded yari samurai army. Plus, you and your Irish Bonnacht army etc . . . I don't care as much for realism as I do for variety and balance.
Using alt+f4 instead of the proper quit button might help a bit with not shutting down completely.
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