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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Skill point strategies

    Quote Originally Posted by Rothe View Post
    So far I did not see any loyalty drop after adopting two generals when I had no sons of my own.
    I have seen it with non-family generals. In my Oda campaign, the starter non-family general lost one point when I adopted a general. He lost another point when I adopted a second (prompting a reload and a declined adoption when I realised what was going on!). The first son had come of age by that time, so maybe that is what explains our different perceptions?

    Good point on honorable being a waste, Deadguy - I did not realise 6 was the cap.

  2. #2

    Default Re: Skill point strategies

    The max number of stars for anything is 10 (or 9 or something), right? So if you know you'll have a maxed out general/agent, you shouldn't, optimally, take more than a +4 (or +3) bonus to anything because anything more would be wasted when he's levelled up.

  3. #3

    Default Re: Skill point strategies

    Does someone know what the command bonus gives you? (e.g. Field Defender/Attacker) Some players at .net says it's a morale bonus, but it's got to be more than that, otherwise why did they use the word "command" instead of "morale".


    A minor gripe - it sucks that it takes a point in Cavalry Commander to get the wedge formation. That should be free.

  4. #4

    Default Re: Skill point strategies

    Quote Originally Posted by xploring View Post
    Does someone know what the command bonus gives you? (e.g. Field Defender/Attacker) Some players at .net says it's a morale bonus, but it's got to be more than that, otherwise why did they use the word "command" instead of "morale".


    A minor gripe - it sucks that it takes a point in Cavalry Commander to get the wedge formation. That should be free.
    Hm, you get extra stars for it. Do stars work the way they used to? I remember your units got 1 extra valour for every two stars or something in MTW. And valour, I think, increased a whole bunch of stats.

  5. #5

    Default Re: Skill point strategies

    Quote Originally Posted by quadalpha View Post
    Hm, you get extra stars for it. Do stars work the way they used to? I remember your units got 1 extra valour for every two stars or something in MTW. And valour, I think, increased a whole bunch of stats.
    According to the game's encyclopedia, they do. Check the section under manual -> campaign play -> experience for a list of precisely what is given at each level. At level 1 they get +1 to melee attack and defence, +2 to missile reload skill, +1 morale and +2 to missile accuracy, and it keeps on scaling. At later levels they get a reduction in fatigue as well.

    Very valuable.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  6. #6
    Senior Member Senior Member econ21's Avatar
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    Default Re: Skill point strategies

    Experience is awesome, but command stars don't raise it anymore as far as I can tell. The way command stars affect manually resolved battles changed from STW/MTW to RTW. There is a thread on it in the Ludus Magna. For RTW, CA maintained they do affect combat prowess (perhaps by affecting melee defence) but therother's description of his tests seemed to imply it was a muted effect if it existed. (By contrast, in STW/MTW, a nine-star general turned peasants into monsters.)

    I have not read anything definitive about command stars in STW2, so I suspect it is like RTW: the main effect of command stars is raising morale - probably confined to the blue circle of influence.

    CA also said in regard to RTW that command increased the radius of influence - that should be visible now if it is still true.

    I'm finding morale not to be a big constraint in my land battles, so I won't pick skills for command stars (except admirals/pirates). They could be very nice in a realism mod that made combat less lethal. EB was parismonuous with command stars, which may be consistent with that.
    Last edited by econ21; 04-06-2011 at 23:33.

  7. #7

    Default Re: Skill point strategies

    So I guess they've stopped tracking experience on a man-by-man basis, so you'd get a 5-exp unit back if you reinforced the lone survivor of a 5-exp unit?

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