Results 1 to 30 of 46

Thread: Skill point strategies

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Medevil Member Dead Guy's Avatar
    Join Date
    Jun 2007
    Location
    Gothia, Sweden
    Posts
    341

    Default Re: Skill point strategies

    I'm more fond of the +20% to escape from enemy agents myself. I find my ninja are rarely caught in the act (they fail, but rarely get executed), but more often found and tried by a metsuke. Furthermore, that event is something that I have no control over. If a mission has a poor chance of success I can always choose not to try.

  2. #2
    Member Member Rothe's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki, Finland
    Posts
    210

    Default Re: Skill point strategies

    Quote Originally Posted by Dead Guy View Post
    I'm more fond of the +20% to escape from enemy agents myself. I find my ninja are rarely caught in the act (they fail, but rarely get executed), but more often found and tried by a metsuke. Furthermore, that event is something that I have no control over. If a mission has a poor chance of success I can always choose not to try.
    I tend to try for one or two "risk taking" ninja. That is, I only go for assasination bonuses and retainers I use to reduce "getting caught %". Those might die occasionally, but I have gotten two 6 star ninjas up without reloading by relentlessly doing missions that are pretty easy. I reserve these guys for high risk high reward missions, like assassinating an enemy Daimyo or high ranking general - that is, I don't use my 6 star ninja to spy in enemy territory where he might be caught or do missions that are low priority. I don't mind if an agent gets killed. I don't reload after lost battles either unless the whole campaign might fall to that loss. I find that with minimal reloading the game is more interesting, although I like to keep the chance (thus no legendary yet) to recover an interesting campaign.

    I think it is a waste to level all your ninja to the same skills really. It is really nice to have a ninja good at spying and army sabotage, and try to make him with high escape chance. That ninja can then hang around where my armies can't see otherwise and possibly even split a multi stack attack, or at least give early warning. Couple of this kind and then a few "super assasins" are what I'd ideally like to have.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO