Posted it on TWC as well but I wanted to do it here as well to help those who are still undecided on this good game.
To start my review off, I want to thank CA for coming up with a really good idea of remaking the original STW, a brilliant game which I've enjoyed from the launch date back in 1999. To this day I've played every single one of the TW games (including small expansions like RTW Alexander and DLC packs) and I've eagerly awaited to get my hands on the new installment.
I ordered the super special Collectors Edition which gave me the bonus content in game and a splendid art book which I really like. The Takeda figure is cool and is now my trusty advisor when it comes to the battles
Due to technical restraints, I've played two weeks on a different computer who had the Limited Edition installed, which enabled me to play on the maximum settings allowed by the game. This week I received my own Collectors copy so I installed it on my own computer and because of this I was able to enjoy both sides of the argument, both with ultra settings and low settings (my own computer).
First impression? Intriguing. I started off a HARD Takeda campaign and minding the reports on TWC and other forums, I turtled and used careful diplomacy. Battles were really enjoyable (only on ultra, low settings got tedious) and I found the diplomacy quite interesting because it offered you trade agreements, military alliances and peace treaties. It was sensible, not dumb, and it added to my enjoyment.
The campaign map has always been a strong point so no problems there, the tried and tested which has now been improved. Specialisation of castles is now a big plus and the food feature forces you to think rather than just mindlessly build. Very good point over there. Each move on the campaign map you have to think and plan ahead rather than just move your units around because your capital is susceptible to immediate attacks from all sides so if you're not careful, you can lose immediately.
I had nothing so far of the AI cheating, despite playing on Hard both times. I did have one occasion where I found myself against two huge AI stacks that spawned out of nowhere, but it was only one time. Otherwise I found the AI to be engaging and provide a battle, occasionally, not all the time unfortunately. Diplomacy kicks in whenever you need it, and the necessary use of resources both for trade and for your own use makes the campaign even more engaging, so another thumbs up from my part. :thumbsup2
So, here's more detailed points regarding my S2TW experience which amounts to around 50 hours in total until now.
Pros
- battles - on maximum graphical settings, every battle is enjoyable, I love the rock papers scissors style and the occasional challenge the AI puts up
- each campaign is different - each move you make is directed against you or works in your favour. on the ultra end computer I went a bit more aggressive, managed my battles, on the low end I turtled and used diplomacy, every time I could see the implications MUCH BETTER than the previous games.
- music - epic. Jeff Van Dyck is a genius.
- specialisation - really good idea that I don't have every castle as a copy of the other
- skill trees - probably my favourite addition. now I really feel that once I lose one of my best generals, I really lose a lot
- atmosphere - no longer feels just like another TW game, it's really focused on the Japanese setting and provides very good immersion
- multiplayer - on the high end computer I lost some hours (around 5, so not a lot unfortunately ) and I really loved the RPG-style addition despite me not being a fan of RPGs
Neutral points
- diplomacy - improved, it offers you alliances and peace treaties, it is much more sensible now, but still declares war on you randomly which is quite annoying (plus the HUGE difference in relations, +60 and next turn -200)
- agents/family tree - Metsuke is really useful but the fact that with the Ninjas every time you kill a daimyo he gets an unlimited supply of heirs gets really annoying
- Arts - It's a slight improvement but they didn't make any particular effort to improve it - Takeda Shingen for example was renowned for his farming improvements but faction specific technologies could improve the difference between the clans even more
- sea battles - decent, but there's nothing too special about them unless you're really using light ships vs light ships (Bow Kobaya vs Bow Kobaya), when you play water chess, and that is really fun :D
Cons
- AI - it still acts dumb, generals suicide and flanking maneuvers are rare. Siege AI is useless. NEVERTHELESS, MUCH BETTER THAN BEFORE.
- graphics - those units look PLASTIC. too much, way too much bloom applied on them and the horses are the exact same ones from NTW. I don't like to see rehashes of previous games
- Campaign AI cheating - Mogami clan spawned in the north and the next turn I see two full 3 exp stacks rampaging into my province (what the ....?! - I saw the CA post about AI cheating, but they made the rebellions far too powerful since this was a rebel province
- bugs - there's map bugs (I had a full fleet that got stuck in one of the small islands, I had to scupper it :thumbsdow ) and I got CTDs two times in 60 turns (in both campaigns, so that's four CTDs)
- optimisation issues - despite playing on both ultra and low settings, ultra still had significant waste of power usage and on low settings it's even more evident that the game has been rushed and not optimised properly
- Very Hard and Legendary are not necessarily that way - the AI uses the cheats and morale bonuses to win over you rather than do even the most basic maneouvers such as flanking, so this is more of a battle of "how to stop a dam from bursting with a cork"
- Realm Divide - I find it hard to believe the whole peninsula would go on your backside because you're trying to be Shogun. You would have people supporting you at least.
- Advisor - The most annoying feature in the game. I like the narrator of the videos very much, but not the advisors.
OVERALL
Mixed.
I really don't know how to recommend it. It's much better than ETW and an improvement over NTW (which I like) but for the newcomers and casual gamers, I'd rather direct them to NTW and ETW 1.5 instead. It's for the hardened TW veteran because of the above issues, and playing on Very Hard and Legendary can get your backside kicked in less than ten turns.
I personally like it very much. Third place on my personal scale of TW games (MTW is first by a long mile, STW just above S2TW, NTW behind S2TW by some distance). I will keep playing it for a long time, and the multiplayer aspect only adds to the depth and immersion.
If you're a TW veteran, buy it and enjoy it.
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