@Geticus: Because of the PE spam, and because of the disadvantage of the barbarian factions, if controlled by AI, i have altered my EDU a lot. But if you simply compare the "autocalc" results, even with the weakend Romans, they will definetly overwhelm the Sweboz controlled by AI. Even on medium campaign difficulty the Romans get insanly rich ( 100k after 10 - 15 years with almost no expansion ), and in the long turms they should be able to break any barbarian resistance, except for the Lusos, of course, with their "ap" attributes, and their mines, once they gain control of Iberia. The strategical AI is no challenge for an insane human style anyway^^
My EDU alterings so far ( BI.exe ):
- halfed the numbers of PE and Triarii, reduced their armour ( -2 ), made PE 2 turns recruitment ( i´d gladly reduce their recruitment pool to Roma only, but i´m no pro in EDB, sadly; also considering to reduce PE numbers to 20 men on normal, since AI still loves to spam them a lot... )
- took away "ap" attribute from all infantry units ( except axemen ), changed the lethality of "kopis" and "falcata" swords to 0.15 ( 0.16 for the elites ), added +1 attack to those units ( still experimenting )
- reduced spear attack value ( -4 ), "light spear" should be enough to counter, but not just slaughter cavalry
- changed stats of Celtic Axemen similar to Eastern Axemen ( low armour (2), 50>40 men unit size, lowered attack their attack -1 ), but haven´t touched Raetians or Astuaians.
- 2 HP for every "unique" unit, even with decent armour, but with no/very low shield value ( Lugians, Thratian Elites, Goidic Elites, Pictone Neitos, British Swordmasters ), higher costs/upkeep for Naked Spearmen ( also took their "command" attribute away - Celtic factions used to spam them too much for my tastings )
- reduced Roman recruitment pool to their factional units, except for cavalry of any kind, and Neitos ( so far i can see, it heavily nerfed Romans, but i have to observe their developement on "VH" campaign difficulty, they still are able to hire mercs, we´ll see )
- 0 turn recruitment for Hastati, Princeps and Triarii ( early and late ), but i´m not quite sure how well the AI can use this gift
The reason for all this was primary my disliking the ahistorical Roman army compositions; and also/therefore my disliking for destroying them way too early in the game ( by me, or the AI ): i mean, the greatest threat in Europe they have become, and i simply march through and kill them, only to prevent them from spamming Triarii + PE armies after 20 years. But i also didn´t want the Romans be destroyed by Lusos ( "ap" nerf ).
Sorry for a bit off topic, but if i´d wanted to blitz&conquer i´d need about 20 years to take the whole Europe, i guess. A prehistorical "Mongol Invasion" of a kind - i don´t like it, actually.
Btw: When playing Casse, my first move is always to take Bratosporus - after a couple of turns in the red your economy is stabile ( and i can spam Batacorii, too).
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