I have played both games online and I have noticed that the RTW MP community is much larger than that of M2TW. At first I was charmed by the M2TW appearance of better graphics and how all the units were shining in some heavy armour, but it seems that the factions do mostly have a similar units. Like most players just spam a Crusading knights, dismounted feudal knights/armoured swordsmen, pavise crossbowmen/Longbows. But that may seem to be rather trivial since Europa Barbarorum 2 will feature diverse units from the classical age like the first one.
However when you play battles in M2TW then because each individual soldiers has a different cloths than his mates of the same unit, then it happens that when the infantry clash with each other that it is like everything gets mixed into some huge melting pot so it can be very difficult to notice what is going on. I don't know whether it is also an issues that each of the units can have some different combat moves with their weapons, but I wonder whether such nice graphical features are really that relevant or neccesary when it comes to have a good overview of the battle and its tactics.
For an example about roleplaying games then the most popular games of the genre were made from the year 1997-2003, where the games had a 2D graphics and most of the dialogue appeared forth silently in text. However after the 2004-2005 then game producers began to rely too much upon beautiful 3D graphics and how actors were paid for speaking for the characters in these games, but the gameplay itself has declined in quality.
So I wonder whether a simple graphic engine in regard to the terrain and the units can be better than some advanced graphics of some trivial matters. Maybe it is not only the faction diversity in Rome Total war which makes it popular among the MP community but also the simplicity of the overview in battles.
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