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Thread: Mod vs Mod - TWS2 multiplayer campaign deatchmatch

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  1. #25
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch

    In our brief test game I stopped your small horde of archers from firing several volleys by chasing them back with cavalry.

    Quote Originally Posted by phonicsmonkey View Post
    I had skirmish turned off on purpose, but I don't remember why now...
    I hope that isn't in reference to me. I'm pretty hopeless in MP. Way back I think I played a couple MTW1 and RTW games with a friend against the AI. And when I say a couple that's meant literally.

    Quote Originally Posted by HopAlongBunny View Post
    Ouch!

    Out-numbered and out-gunned :(

    That would have been a tough battle against the AI let alone a MP pro.

    I am curious though...did the Chosomonky remember to turn "Skirimish" on? It's default is Off. (not that it really works anyhow :p) Light cavalry tends to make a mess of archers unless you are very quick seeing the charge and reacting.

    Has the makings of a good opera so far! Act1: Lands regained and sweet revenge; Act2: The Quixotic rush to new lands and flush of Victory!; Act3: Tragedy!!!...Act4: We're not dead yet!?

    Good story so far :) and the seats are comfy
    Last edited by Zim; 04-16-2011 at 06:56.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

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