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View Poll Results: What's evreyones modding speciality?
Coding 1 33.33%
Mapping 0 0%
Modeling units 1 33.33%
skinning 0 0%
2d art like menu background and loading screens 0 0%
Faction symbols 0 0%
Historians or researchers 0 0%
GAH! 1 33.33%
Voters: 3. This poll is closed
Thread: What's evreyones modding speciality
Hamata 03:12 09-16-2011
mines faction symbols i'm not a coder though :( i'm asking this because i want to know so in the future i know who to turn to

sry for any spelling mistakes

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stratigos vasilios 04:08 09-16-2011
I request another heading, 'fan - support and encouragement'. I have no modding skills but I offer support and compliments to the developers

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Kekvit Irae 16:02 09-16-2011
Where's the Reverse Engineering option? :(

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Beskar 16:45 09-16-2011
or the "Comes up with Brilliant Ideas"

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Cute Wolf 16:59 09-16-2011
everything that involve 3DS Max and Photoshop

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Husar 17:47 09-16-2011
I mod the Arena...

Not that I do modifications for games(except simple and minor stuff for personal enjoyment), but since this is the Arena, I wonder what game(s) you would be talking about? I also wouldn't call making faction symbols an area to specialize in, it seems more like a small part of a graphics designer's work.

I'd also like to know what Kekvit has reverse engineered so far.

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Hamata 22:14 09-16-2011
By the wich game i was talking about i was talking about TW

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Kekvit Irae 12:05 09-17-2011
Originally Posted by Husar:
I'd also like to know what Kekvit has reverse engineered so far.
I used reverse engineering to make Scotland, French Feudal Knights, and French Chivalric Knights in MTW. Heck, the entirety of KekvitMod was built simply because I looked at what was available to me (Gnome editor) and looking at other peoples' mods, and then seeing what fixes I could make. Because of my reverse engineering, I was one of the first people to create an entirely new unit in MTW from scratch that worked. After that, I just let other, more talented, modders take up the mantle. And that was my little contribution to Total War history.

Currently, I reverse engineer Fallout: New Vegas mods to learn scripting and the finer details of the GECK. It's easier for me to learn via reverse engineering than having to read through a convoluted tutorial. It's how I was able to make A Better Trap Awareness and other mods.

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drone 00:00 09-19-2011
Originally Posted by Kekvit Irae:
I used reverse engineering to make Scotland, French Feudal Knights, and French Chivalric Knights in MTW. Heck, the entirety of KekvitMod was built simply because I looked at what was available to me (Gnome editor) and looking at other peoples' mods, and then seeing what fixes I could make. Because of my reverse engineering, I was one of the first people to create an entirely new unit in MTW from scratch that worked. After that, I just let other, more talented, modders take up the mantle. And that was my little contribution to Total War history.
I was wondering what those files were in the Mizus archives. Thanks for the history lesson.

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