I didn't realise the specialties for RotS were different from the original campaign, then again I haven't got around to starting a campaign there yet so that should be interesting.
I didn't realise the specialties for RotS were different from the original campaign, then again I haven't got around to starting a campaign there yet so that should be interesting.
They are mostly equal, but there are some differences.
Horses and Stone are no longer trade goods, so those are out, however you can import Wood from the Korea trade node, and you can produce Silk domestically.
I think the most interesting part is how the Market and Farming chains were changed. To produce horse units you must develop farms along the horse breeder line sacrificing food production and markets are now a choice between immediate money and extra food in the form of food stores. I'm still not entirely satisfied how food surplus affects town growth, but it is an interesting alternative.
Bookmarks