
Originally Posted by
econ21
I think 4XP is about twice as good as 4 armor for melee troops: as a rough rule of thumb, you could assess the combat factor of a melee unit in TW by adding up the attack, defence and armor. I'm hoping not to replenish too much. You pay full price for a depleted unit. I'd consoldiate depleted units and may be even disband very low strength remmants. You'd be better off recruiting a new unit, especially if it starts off with 4XP. (In past TW games, you paid per man not full price and the main attraction for holding on to veterans was their higher XP than the 0XP rookies.)
You may have a point on the monk's armor - I've recommended the armory over the jujitsu dojo for them. But the quantity of bonuses for 4XP is just too large. And it would be hard to shoe horn a temple into a smith province (after the sword dojo, spear dojo and encampment buildings).
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