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Thread: DX11 patch delayed

  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default DX11 patch delayed

    http://forums.totalwar.com/showthrea...on-DX11-please

    Scroll down to see the info from CraigTW.

    Guess we have to wait a bit more for our DX11 and AA. At least they will have more time to fix the bugs out.
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  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: DX11 patch delayed

    That's disappointing.

    But given the instability many are reporting for MP, and the more quirky bugs in other areas, a delay is probably a good thing.

  3. #3
    Moderator Moderator Gregoshi's Avatar
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    Default Re: DX11 patch delayed

    Agreed. Seems like MP needs more luvin' than some graphics stuff.
    This space intentionally left blank

  4. #4
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: DX11 patch delayed

    Here's the latest:


    Patch update history:

    1.0 - Retail release.

    1.1 -Deployed. It's a replacement hotfix for the one deployed earlier in the week. It will fix a few minor bugs, including the tutorial camera. It will not feature fixes for multiplayer, which are forthcoming in a later hotfix.

    1.2 - NOW LIVE:

    • All stats should report correctly
    • All avatars being flagged as ‘dishonourable cowards’ fixed. This will be removed from all existing avatars. [Incidentally, this trait has no actual effect in-game]
    • Avatar cost contributing to naval battle funds fixed.
    • Occasional inability to add avatar skills has been fixed.
    • Correct clan influence points now awarded for adjacent regions [server-side fix just carried out]

    1.3 - COMING SOON. More info to follow.

    Patch 2. More info to follow.
    "Those are my principles, and if you don't like them ... well, I have others." — Groucho Marx

  5. #5
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: DX11 patch delayed

    And more:

    Hi all,

    We’re pleased to announce that patch 1.3 will be going live at some point in the next couple of days. The update includes a number of fixes for issues identified in multiplayer, as well as a few general fixes too.

    We’re cracking down on an issue the community identified where players could gain an advantage by “rage quitting” the game. Now, for match-made battles, the host will receive a win if the client uses ALT+F4 to exit the game.

    If the host disconnects, neither player will receive a win. This is a partial fix for the problem, and we’re still working on it, but for now this will hopefully improve your online multiplayer experience.

    The full list of additional fixes is below:
    • Multiplayer - More game lobbies are now visible on the Battle List in Avatar Conquest mode.
    • Multiplayer - More game lobbies are now visible on the Battle List in Multiplayer Campaign Mode.
    • Multiplayer - Fix for crash when rearranging unit cards in battle lobby.
    • Multiplayer Battle List - Fix for crash when [ALT] + [Tab]'ing / minimising the game when in a Battle List game lobby.
    • Multiplayer Battle List - Fix for crash when changing the "Battle type" filter from "Classic Battles" to any other filter.
    • Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles" tick box on the Host Battle setup screen (where the player names the game).
    • Multiplayer Battles - Fix for UI bug where the back button did not function / was greyed out on the battle results screen leaving players stuck.
    • Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made battles and being given a default army.
    • Multiplayer Battles - Fix for Client crash if Host searches battle before Clients leave battle results screen in the Setup Team screen
    • Multiplayer Battles - Fix for Client crash when Host kicks Client from the game while the Client is on the Retainer, Load Army or Save Army screen.
    • Multiplayer Battles - Fix for rare crash when alliance goes under AI control due to player leaving the battle.
    • Multiplayer Battles - Improved accessibility for players attempting to join a 1v1 Auto team land battle or Campaign drop in battle.
    • Multiplayer Campaign - Fix for rare crash where player leaving battle causes crash for remaining players upon switch to AI control.
    • Avatar - Fix for crash when [ALT] + [Tab]'ing / minimising the game on the Avatar customisation screen.
    • Battles - Fix for rare multithreading crash caused by interaction between the UI and the game.
    • Land Battles - Fix for crash in deployment phase caused by using the Increase Rank and Increase File buttons on a unit in Spear Wall formation.
    • Land Battles - Fix for rare crash when positioning the mouse over unit proxies when attempting to dock units.
    • Naval Battles - Fix for very rare crash when ordering ships.
    • Campaign - fixed occasional end turn crash.
    "Those are my principles, and if you don't like them ... well, I have others." — Groucho Marx

  6. #6
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: DX11 patch delayed

    Quote Originally Posted by Lemur View Post
    And more:

    Hi all,

    We’re pleased to announce that patch 1.3 will be going live at some point in the next couple of days. The update includes a number of fixes for issues identified in multiplayer, as well as a few general fixes too.

    We’re cracking down on an issue the community identified where players could gain an advantage by “rage quitting” the game. Now, for match-made battles, the host will receive a win if the client uses ALT+F4 to exit the game.

    If the host disconnects, neither player will receive a win. This is a partial fix for the problem, and we’re still working on it, but for now this will hopefully improve your online multiplayer experience.

    The full list of additional fixes is below:
    • Multiplayer - More game lobbies are now visible on the Battle List in Avatar Conquest mode.
    • Multiplayer - More game lobbies are now visible on the Battle List in Multiplayer Campaign Mode.
    • Multiplayer - Fix for crash when rearranging unit cards in battle lobby.
    • Multiplayer Battle List - Fix for crash when [ALT] + [Tab]'ing / minimising the game when in a Battle List game lobby.
    • Multiplayer Battle List - Fix for crash when changing the "Battle type" filter from "Classic Battles" to any other filter.
    • Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles" tick box on the Host Battle setup screen (where the player names the game).
    • Multiplayer Battles - Fix for UI bug where the back button did not function / was greyed out on the battle results screen leaving players stuck.
    • Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made battles and being given a default army.
    • Multiplayer Battles - Fix for Client crash if Host searches battle before Clients leave battle results screen in the Setup Team screen
    • Multiplayer Battles - Fix for Client crash when Host kicks Client from the game while the Client is on the Retainer, Load Army or Save Army screen.
    • Multiplayer Battles - Fix for rare crash when alliance goes under AI control due to player leaving the battle.
    • Multiplayer Battles - Improved accessibility for players attempting to join a 1v1 Auto team land battle or Campaign drop in battle.
    • Multiplayer Campaign - Fix for rare crash where player leaving battle causes crash for remaining players upon switch to AI control.
    • Avatar - Fix for crash when [ALT] + [Tab]'ing / minimising the game on the Avatar customisation screen.
    • Battles - Fix for rare multithreading crash caused by interaction between the UI and the game.
    • Land Battles - Fix for crash in deployment phase caused by using the Increase Rank and Increase File buttons on a unit in Spear Wall formation.
    • Land Battles - Fix for rare crash when positioning the mouse over unit proxies when attempting to dock units.
    • Naval Battles - Fix for very rare crash when ordering ships.
    • Campaign - fixed occasional end turn crash.
    Next few days? Well that was quicker than I expected. I thought we'd be waiting weeks.

  7. #7
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: DX11 patch delayed

    Steam downloaded this patch last night, havent checked it out yet as it seems pretty much focussed on multiplayer.

  8. #8
    Member Member Antonivs Silvicola's Avatar
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    Default Re: DX11 patch delayed

    So will the DX11 and AA fix be in the 2.0 fix? I thought it was supposed to be in this patch?
    De inimico non loquaris sed cogitas-Do not wish ill for your enemy, plan it.

  9. #9
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: DX11 patch delayed

    Quote Originally Posted by Antonivs Silvicola View Post
    So will the DX11 and AA fix be in the 2.0 fix? I thought it was supposed to be in this patch?
    From what i understand the graphical upgrades got pushed back due to the incredibly unstable state of MP. We'll likely not see the graphical stuff until the next patch

  10. #10
    Member Member Antonivs Silvicola's Avatar
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    Default Re: DX11 patch delayed

    Figures. Oh well,maybe multiplayer will be less of a trainwreck now.
    De inimico non loquaris sed cogitas-Do not wish ill for your enemy, plan it.

  11. #11
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: DX11 patch delayed

    Official statement from official people who speak officially:

    Hi guys,

    In the weeks since Total War: Shogun 2’s launch, we’ve been working super-hard to make the Shogun 2 experience as great as we can make it. As part of our long-term commitment to supporting the game, we’ve been making issues identified by members of our community our top priority.

    So, we’re planning to roll out some fairly substantial fixes in the coming weeks and months. The first stage of this is Patch 2 which, we’re thrilled to announce, will also upgrade the engine to DirectX 11. This means those of you with DX11-capable cards will be able to access features such as hardware tessellation and enhanced shadowing. Patch 2 will also bring Anti-Aliasing support.

    Since Shogun 2’s launch, we’ve been completely blown away by the success of multiplayer. However, the multiplayer issues many of you have identified require our thorough attention, so that’s a really big priority as well. You can expect a raft of multiplayer fixes and modifications in Patch 2, and beyond.

    You’ll appreciate that all this takes a lot of time and testing, and while we’re working as hard as we can, we may not quite make the 2-4 week post-launch window that we’d originally hoped to hit. We’re aiming to get patch 2 to you in the first week of May though, so not long to wait now.

    Thanks for your ongoing patience, and please bear with us!

    Craig
    "Those are my principles, and if you don't like them ... well, I have others." — Groucho Marx

  12. #12
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: DX11 patch delayed

    Craig added on TWC that Patch 2.0 will include a host of singleplayer fixes as well.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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