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  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default DX11 patch delayed

    http://forums.totalwar.com/showthrea...on-DX11-please

    Scroll down to see the info from CraigTW.

    Guess we have to wait a bit more for our DX11 and AA. At least they will have more time to fix the bugs out.
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  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: DX11 patch delayed

    That's disappointing.

    But given the instability many are reporting for MP, and the more quirky bugs in other areas, a delay is probably a good thing.

  3. #3
    Moderator Moderator Gregoshi's Avatar
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    Default Re: DX11 patch delayed

    Agreed. Seems like MP needs more luvin' than some graphics stuff.
    This space intentionally left blank

  4. #4
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: DX11 patch delayed

    Here's the latest:


    Patch update history:

    1.0 - Retail release.

    1.1 -Deployed. It's a replacement hotfix for the one deployed earlier in the week. It will fix a few minor bugs, including the tutorial camera. It will not feature fixes for multiplayer, which are forthcoming in a later hotfix.

    1.2 - NOW LIVE:

    • All stats should report correctly
    • All avatars being flagged as ‘dishonourable cowards’ fixed. This will be removed from all existing avatars. [Incidentally, this trait has no actual effect in-game]
    • Avatar cost contributing to naval battle funds fixed.
    • Occasional inability to add avatar skills has been fixed.
    • Correct clan influence points now awarded for adjacent regions [server-side fix just carried out]

    1.3 - COMING SOON. More info to follow.

    Patch 2. More info to follow.

  5. #5
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: DX11 patch delayed

    And more:

    Hi all,

    We’re pleased to announce that patch 1.3 will be going live at some point in the next couple of days. The update includes a number of fixes for issues identified in multiplayer, as well as a few general fixes too.

    We’re cracking down on an issue the community identified where players could gain an advantage by “rage quitting” the game. Now, for match-made battles, the host will receive a win if the client uses ALT+F4 to exit the game.

    If the host disconnects, neither player will receive a win. This is a partial fix for the problem, and we’re still working on it, but for now this will hopefully improve your online multiplayer experience.

    The full list of additional fixes is below:
    • Multiplayer - More game lobbies are now visible on the Battle List in Avatar Conquest mode.
    • Multiplayer - More game lobbies are now visible on the Battle List in Multiplayer Campaign Mode.
    • Multiplayer - Fix for crash when rearranging unit cards in battle lobby.
    • Multiplayer Battle List - Fix for crash when [ALT] + [Tab]'ing / minimising the game when in a Battle List game lobby.
    • Multiplayer Battle List - Fix for crash when changing the "Battle type" filter from "Classic Battles" to any other filter.
    • Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles" tick box on the Host Battle setup screen (where the player names the game).
    • Multiplayer Battles - Fix for UI bug where the back button did not function / was greyed out on the battle results screen leaving players stuck.
    • Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made battles and being given a default army.
    • Multiplayer Battles - Fix for Client crash if Host searches battle before Clients leave battle results screen in the Setup Team screen
    • Multiplayer Battles - Fix for Client crash when Host kicks Client from the game while the Client is on the Retainer, Load Army or Save Army screen.
    • Multiplayer Battles - Fix for rare crash when alliance goes under AI control due to player leaving the battle.
    • Multiplayer Battles - Improved accessibility for players attempting to join a 1v1 Auto team land battle or Campaign drop in battle.
    • Multiplayer Campaign - Fix for rare crash where player leaving battle causes crash for remaining players upon switch to AI control.
    • Avatar - Fix for crash when [ALT] + [Tab]'ing / minimising the game on the Avatar customisation screen.
    • Battles - Fix for rare multithreading crash caused by interaction between the UI and the game.
    • Land Battles - Fix for crash in deployment phase caused by using the Increase Rank and Increase File buttons on a unit in Spear Wall formation.
    • Land Battles - Fix for rare crash when positioning the mouse over unit proxies when attempting to dock units.
    • Naval Battles - Fix for very rare crash when ordering ships.
    • Campaign - fixed occasional end turn crash.

  6. #6
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: DX11 patch delayed

    Quote Originally Posted by Lemur View Post
    And more:

    Hi all,

    We’re pleased to announce that patch 1.3 will be going live at some point in the next couple of days. The update includes a number of fixes for issues identified in multiplayer, as well as a few general fixes too.

    We’re cracking down on an issue the community identified where players could gain an advantage by “rage quitting” the game. Now, for match-made battles, the host will receive a win if the client uses ALT+F4 to exit the game.

    If the host disconnects, neither player will receive a win. This is a partial fix for the problem, and we’re still working on it, but for now this will hopefully improve your online multiplayer experience.

    The full list of additional fixes is below:
    • Multiplayer - More game lobbies are now visible on the Battle List in Avatar Conquest mode.
    • Multiplayer - More game lobbies are now visible on the Battle List in Multiplayer Campaign Mode.
    • Multiplayer - Fix for crash when rearranging unit cards in battle lobby.
    • Multiplayer Battle List - Fix for crash when [ALT] + [Tab]'ing / minimising the game when in a Battle List game lobby.
    • Multiplayer Battle List - Fix for crash when changing the "Battle type" filter from "Classic Battles" to any other filter.
    • Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles" tick box on the Host Battle setup screen (where the player names the game).
    • Multiplayer Battles - Fix for UI bug where the back button did not function / was greyed out on the battle results screen leaving players stuck.
    • Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made battles and being given a default army.
    • Multiplayer Battles - Fix for Client crash if Host searches battle before Clients leave battle results screen in the Setup Team screen
    • Multiplayer Battles - Fix for Client crash when Host kicks Client from the game while the Client is on the Retainer, Load Army or Save Army screen.
    • Multiplayer Battles - Fix for rare crash when alliance goes under AI control due to player leaving the battle.
    • Multiplayer Battles - Improved accessibility for players attempting to join a 1v1 Auto team land battle or Campaign drop in battle.
    • Multiplayer Campaign - Fix for rare crash where player leaving battle causes crash for remaining players upon switch to AI control.
    • Avatar - Fix for crash when [ALT] + [Tab]'ing / minimising the game on the Avatar customisation screen.
    • Battles - Fix for rare multithreading crash caused by interaction between the UI and the game.
    • Land Battles - Fix for crash in deployment phase caused by using the Increase Rank and Increase File buttons on a unit in Spear Wall formation.
    • Land Battles - Fix for rare crash when positioning the mouse over unit proxies when attempting to dock units.
    • Naval Battles - Fix for very rare crash when ordering ships.
    • Campaign - fixed occasional end turn crash.
    Next few days? Well that was quicker than I expected. I thought we'd be waiting weeks.

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