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Thread: (CAI) Chivalry - based gameplay, or Dread based is preferable?

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  1. #1
    Guest Member Populus Romanus's Avatar
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    Default Re: (CAI) Chivalry - based gameplay, or Dread based is preferable?

    Quote Originally Posted by bobbin View Post
    It's the battle effects that are the real problem, but like I said they chivalry might be implemented as a form of popularity, but dread is almost certainly out.
    The problem with this, though, is that one's popularity can only go up, and never down. After all, if executing/exterminating has no effect since dread is removed, then it would have the same effect as ransoming/sacking, which is no effect. However, on the occasion that one releases/occupies, then chivalry will go up. I think it would be pretty unrealistic to have all your generals popularity slowly and inexplicably rising without fail the entire game.

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    EBII Mod Leader Member Foot's Avatar
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    Default Re: (CAI) Chivalry - based gameplay, or Dread based is preferable?

    Quote Originally Posted by Populus Romanus View Post
    The problem with this, though, is that one's popularity can only go up, and never down. After all, if executing/exterminating has no effect since dread is removed, then it would have the same effect as ransoming/sacking, which is no effect. However, on the occasion that one releases/occupies, then chivalry will go up. I think it would be pretty unrealistic to have all your generals popularity slowly and inexplicably rising without fail the entire game.
    Well that's not how it works, so thats not something that would happen. Chivalry is just the positive numbers, and then Dread are just the negative numbers in a number line. You can still go up and down, but we'll just lock off going into the negative numbers.

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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: (CAI) Chivalry - based gameplay, or Dread based is preferable?

    Quote Originally Posted by Foot View Post
    Well that's not how it works, so thats not something that would happen. Chivalry is just the positive numbers, and then Dread are just the negative numbers in a number line. You can still go up and down, but we'll just lock off going into the negative numbers.

    Foot
    nice, that means we can get more trustworthy factions since chivalry will be plentiful, but...

    hmm, so no more "Alexander" scene when he lead the charge and the Persians rout in front of him?
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    EBII Mod Leader Member Foot's Avatar
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    Default Re: (CAI) Chivalry - based gameplay, or Dread based is preferable?

    Quote Originally Posted by Rahwana View Post
    nice, that means we can get more trustworthy factions since chivalry will be plentiful, but...

    hmm, so no more "Alexander" scene when he lead the charge and the Persians rout in front of him?
    Did you not just read what I said? At what point did I say that Chivalry will be plentiful?

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  5. #5

    Default Re: (CAI) Chivalry - based gameplay, or Dread based is preferable?

    I'm thinking that all the +"management" abilities should have +taxation/trade/mining/farming whatever and maybe -morale to offset the chivalry bonus.
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