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Thread: Stainless Steel 6.2 Hotseat - Dogs of War (completed, winner Nightbringer)

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    Default Stainless Steel 6.2 Hotseat - Dogs of War (completed, winner Nightbringer)



    *Winner, Best Hotseat Campaign, 2010 Org Hall of Fame Awards*


    *The game is finished and the Kievan Rus (Nightbringer) is the winner. Congratulations!*



    Stainless Steel – Dogs of War is a hotseat campaign for SS6.2


    This thread is the official OOC thread that we shall be using to post our saves and discuss the game in a friendly and relaxed fashion. All IC diplomacy should be directed to the French King’s Court thread. All stories and AARs related to the game should be directed to the Cry "Havoc!" thread.

    PLEASE REFRAIN FROM POSTING OOC IN EITHER RP THREAD.

    Version
    - Full Medieval Total War 2 : Kingdoms patched to 1.05
    - Stainless Steel 6.2 with Community Hotseat Patch 1.2

    You can find the SS files here and the hotseat patch here

    In patch 6.1 DO NOT SELECT ANY OPTIONS.

    Rules of the game
    Spoiler Alert, click show to read: 
    - Each turn should be completed within 48 hours. Extensions can be granted in extenuating circumstances, at the discretion of the GM. After 48 hours with no contact from a player the GM will arrange for the turn to be subbed either by a sub designated by the player, or a neutral third-party sub, or a faction allied to that player, or by the GM in that order of preference.
    - All battles, including those between player-controlled factions, may be fought by the attacking player (against the VH AI), or auto-resolved.
    - No players can join or initiate a Crusade or Jihad. Those events are to be IGNORED for balance’s sake.
    - Please send a private message to the next player in line to alert them that it is their turn.
    - Players are requested to compete in good faith and with a sporting spirit at all times.
    - No exploits. The following exploits are banned. This list is not exhaustive, and in considering a course of action the player concerned should have regard for the rule regarding sportsmanlike conduct. If there is any doubt about exactly what actions these exploits involve, or whether a given action which is not specifically banned would constitute an exploit, please seek guidance from the GM or other players before completing the relevant turn.
    *** Re-loading of save game to play the turn again in a different way, or to create a different outcome.
    *** Merchant fort exploit.
    *** Surround and destroy exploit (relating to agents, also to armies or ships engaged in battle. An escape route of at least one tile must be left.)
    *** Deliberately setting up tribute deals which will result in a faction going more than 20k in debt.
    *** Deliberately exchanging territories for the sole purpose of gaining a free garrison.
    *** Deliberate manipulation of the diplomacy system in order to break a siege, or achieve any other unrealistic in-game outcome.
    *** Quitting a losing siege assault battle while your troops are still in the settlement so that the battle is won due to the known bug.

    - It is not permitted to assault a settlement or fort under siege with an army entirely or mostly composed of cavalry if in the resulting battle the AI will sally from the settlement or fort. As a guide, the AI has been observed to sally in this situation when the strength ratio is more than 3:1 in its favour. If a player chooses to assault and then discovers the AI sallying in this way he must quit the battle and reload the save immediately before the assault, choosing instead to maintain the siege or withdraw his forces. This is the only circumstance in which reloading is permitted.


    Player / Faction List
    Spoiler Alert, click show to read: 
    1. Kingdom of England (slysnake, formerly rouroux)
    2. Kingdom of France (RexLegend, formerly Askthepizzaguy, The Lemongate)
    3. The Holy Roman Empire (Thanatos Eclipse, formerly Asinus Asini)
    RIP Republic of Venice (Chaotix)
    5. Kingdom of Sicily (Balthor)
    RIP Moorish Caliphate (Tristan de Castelreng)
    RIP turn 42 Seljuk Sultanate (Zim, formerly barcamartin)
    8. Fatimid Caliphate (Cecil XIX, formerly Visorslash, Zim)
    9. Kingdom of Denmark (nicuurs)
    10. Kingdom of Hungary (phonicsmonkey)
    11. Crown of Castile (Ignoramus, formerly SilverShield)
    RIP Republic of Novgorod (Quirl al-Mustafa Mubarak)
    13. Kievan Rus (Nightbringer)
    RIP Papal States (TheFlax)



    The game will officially start on Saturday May 30. Cultured Drizzt fan, you're the first to play. Here is the save.

    EDITED by phonicsmonkey for accuracy
    Last edited by phonicsmonkey; 01-22-2012 at 07:34.

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