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  1. #1
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Release & Discussion Thread

    Quote Originally Posted by vuvihu View Post
    Hi Da Vinci,
    I've been trying to made a minimod (mostly changing unit stats to make the fighting longer) for myself based on S2R+1.4, and I got some difficulty with the dismounted stats (attack, defend, charge). The stats that show up in the dismounted melee skill and dismounted defence skill columns in PFM dont seem to be the ones that show up in game.
    Can you please show me how to fix this?
    also, IMO the stamina should be increased across the board due to the longer fighting. They seem to tire out too quickly, like 2-3 minutes into a melee. Can you tell me where in PFM I can change the stamina stats? Thanks a lot.
    Agostinos quoted, what he wrote in the PFM thread as summery of the bugs in the landunits stats PFM display, and i can confirm it.
    "Cold Resistance" is actually "Good Stamina"
    "Good Stamina" is "Scares Enemies"
    "Heat Resistance" is "Inspires Allies"
    "Dismounted Melee Defence" is "Dismounted Charge Bonus"
    Note: Scares Enemies is bugged, don't apply that. Wait, wasn't it you who discovered the eager-duration-effect vs. units with the scare-attribute?

    Else, if you use S2R+, i recommend to update the 1.4 to the newest version, and use this as base for your modding, as ie. all the above is already considered, and you only need to make your personal changes.
    Last edited by DaVinci; 04-18-2011 at 08:01.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


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  2. #2
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Release & Discussion Thread

    1st post updated, 1.6 uploaded (see changelog).

    The version is saved game compatible, but the effect changes recommend absolutely a new campaign start.

    Things are settled quite good now, the version will stay for a longer playtesting/non-modding phase.
    Last edited by DaVinci; 04-18-2011 at 15:58.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  3. #3

    Default Re: Shogun 2 Realism + | Release & Discussion Thread

    Thank you for the update :)

    The adjustments you made take some getting used to:p

    My Chosokabe campaign was a tough start (I build roads) once I got over that mistake i managed to feed my ppl. The archer cap has been a learning exp. Even with max samurai and ashi archers I never seem to have the numbers I like; so yes, this mod has changed the way I play the game.

    Given the limitations on the player and the way the AI develops, it's a whole new game

    I think I'll start a new campaign for 1.6; thanks again!
    Ja-mata TosaInu

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