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  1. #1
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Quote Originally Posted by TylerX5 View Post
    Hey Davinci what are your thoughts on increasing skill points to spend for level-ups(for generals, ninja, monks etc.)?

    And possibly decreasing research time on some of the Arts?
    Research times are already vastly shortened compared to vanilla. Example: I'm playtesting currently the dev version, and i'm ca. 15 years in the game, now i have reached the horizontal mid line of all bushido and chi arts (of course, the upcoming arts need more time).

    As for skill-points, no, i think vanilla is fine there, and it would make the mod easier, probably.
    Edit: I haven't touched traits or any such files, there are mods out there of this branch, the ones who think they need that can apply them.
    Last edited by DaVinci; 06-23-2011 at 23:35.
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  2. #2
    Member Member Hister's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Erm, moderating like answering people's questions on this forum?

    Edit: Just checked. The two different Ashigaru Yari units that I reported are actually the starting Ashigaru Yari units and the new ones I built hence the different stats.
    Last edited by Hister; 06-23-2011 at 23:30.

  3. #3
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Quote Originally Posted by Hister View Post
    Erm, moderating like answering people's questions on this forum?
    Lol ... of course only if you know something, not now, not tomorrow, just in future, and naturally only if you like.
    TWC Wiki: List of TW Modding Contributions 2005-2011
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    What's really more disappointing than dis-information and non-education?
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    Member Member Hister's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Ahaha, fine :D

    Check the edit above...

  5. #5
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    The two different Ashigaru Yari units that I reported are actually the starting Ashigaru Yari units and the new ones I built hence the different stats.
    Different unit number, that's all what should be different for those starting units. I already thought about it to give the starting units a separate role (separate name and meaning, perhaps slight different stats), but that would be much work for a very low effect (less game value, just bit more flavor).

    Have to go offline now.
    Last edited by DaVinci; 06-23-2011 at 23:42.
    TWC Wiki: List of TW Modding Contributions 2005-2011
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  6. #6
    Member Member Hister's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Leave it as is.

    Good night.

    Downloaded the newest version.

  7. #7
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Short comment on my recent dev version playtesting in regard of the economical model: (as always playtesting Chosokabe, H) ... this is with custom UAI btw., see public thread "Compatibility: Add Mods".

    About 15 years in the game, and i have really a lot money available, progressing is no point here. Means if i start to leave the isle (while Miyoshi is my vassal, left him on the most eastern isle, and Sogo is my ally in his home region), attacking other factions will be a challenging adventure, because the AI factions are strong, the economical options will help, but surely one will have always to plan the investments accurately.

    Besides this, battle mode is good balanced, battles are pretty hard to win if the armies are ca. 1:1 deployed, as already said, tactics are relevant, a mistake can cause a desaster, field battles. Siege battles are another thing, the CA vanilla siege bug makes it hard for the AI as assaulter.

    Camp wise, AI: Only Uesegi died, Ikko is slightly too strong. All other looks very well, ie. Mori is mighty now, Shimazu expands, Oda expands but is not too mighty (Tokugawa keeps its region as Oda's vassal), Takeda expands, even Hattori expanded, Date are solid there, Hojo as well.
    Besides these major AI's, many other AI's are still alive and kicking, pretty less of them vanished.

    So i'll try to buff Uesegi slightly more, Ikko will be nerfed a bit.
    Last edited by DaVinci; 06-24-2011 at 22:32.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

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