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  1. #1
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Quote Originally Posted by Kaiser de Emperana View Post
    I would love, if you would add Multiplayer Campaign Support, because playing Solo isn't as funny as playing with a friend.
    Using a mod that changes MP unit codes and using Steam MP platform causes bad results for your avatar achievements, they'll be set back to zero (done by CA to prevent MP cheating).
    That was reality in the past, i don't know if this is still the case with recent CA MP patches.
    If this is solved somehow, then i can create also a complete MP balance along the S2R+ design.
    In other words: if you or somebody else confirms 100 %, mods can be used on Steam MP platform without the said issues, then report back here about it, and modding on that part can be started.

    This would be generally:
    All unit cost/upkeep which are there for MP mode (still vanilla), along the S2R+ SP design.
    Putting back all MP unit entries (which i removed recently), and balancing them accordingly in S2R+ design.

    LAN: Assumed, at least all LAN MP games could be playable exactly with S2R+ design then, without to cause Steam issues, i could do that also independent from the Steam platform issue.
    But, i would do that separatly for LAN only, if there is a relevant number who plays S2R+ actually on LAN mode, or however, independent from Steam MP mode. And i don't know if this is realistic.
    Last edited by DaVinci; 10-23-2011 at 20:38.
    TWC Wiki: List of TW Modding Contributions 2005-2011
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  2. #2

    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    So the task would be:
    Start modded Shogun Multiplayer Campaign with a friend, and check the unit entries, if they are still modded, or vanilla.
    After playing a Game, if Avatar achievments are still there, or are set back to zero.
    Is this correct?
    I already started a modded Campaign with a friend, before I posted here. And there we could a desync after ca. 30s. In this time I just could see, that the research is modded, but I didn't check the stats of the units. This I will do with a friend tomorrow.

    A Lan MP Mode would be also good, then we just would have to use hamachi.
    Last edited by Kaiser de Emperana; 10-24-2011 at 16:06. Reason: corrected a misspell (,you set back->,or are set back)

  3. #3
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    No, once more about the avatar thing: If you play via Steam online in MP, with a mod that changes MP unit codes, then the avatar achievements (yours) will be set to zero automatically, by Steam.
    That, was the thing in the past, and one reason why S2R+ is not a MP mod at all.
    If this is still the case, and i assume yes it is (why should CA/Steam have changed their anti-cheat-automation now?), then making S2R+ MP-able is obsolete.

    And only a LAN MP gaming with S2R+ is an option overall (which i would support with my efforts, if there are enough, speak, many S2R+ gamers, who wanna play it in LAN).
    Last edited by DaVinci; 10-24-2011 at 01:13.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
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    What's really more disappointing than dis-information and non-education?
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  4. #4

    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    First, congratulations on making an amazing mod. I have played all the major overhaul mods for shogun 2, and yours is by far my favorite. I have been following these forums for a while now, but I didn't feel the need to register until now. I love S2R+ so much that I feel inspired to give some feedback.

    One thing I would like to see in S2R+ is a modified in-game encyclopedia like TROM 3 has. It would make the game much more enjoyable to play to know the attributes of all the buildings and units ahead of time and have an easily accessible reference for when you forget. It is especially frustrating when the tooltips on certain building are broken (Nanban Quarter comes to mind), and you have no idea what they do unless you just bulid them blindly and then compare the pre- and post- construction city details pages.

    One of my only real complaints with S2R+ 2.9 is the tight unit caps. Every game I hit the unit caps on every type of unit I can recruit. I build as many different types of buildings as possible only in order to get more total units - sometimes I even build buildings, recruit the units they unlock, then destroy them to build something else. When clans with one province and clans with 5 provinces have the same caps on total number of units in play, things get kind of weird. For instance, the metsuke ability to bribe units can be abused in this situation - in one campaign as the Shimazu I repeatedly incited revolts with my missionaries (I had converted to christianity), then bribed the rebel armies with my metsukes just to get around the unit caps. This resulted in me having several more stacks of troops than any other clan could possibly field, and me predictably rampaging across the countryside a few turns later.

    Also, in the ikko ikki and uesugi campains it would be nice if warrior monks did not require the blacksmith or merchant colony buildings - if you lose your home province you lose the ability to recruit clan-special warrior monks at all. I am sure this applies to some other clan/unit/building combinations too, but none come to mind at the moment.

    PS I also applied to join the dev group.

  5. #5
    Member Member Hister's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    One thing I would like to see in S2R+ is a modified in-game encyclopedia like TROM 3 has.
    That is also my wish - it would make the whole mod experience more rounded. DV said though that he won't be making it and that it's up to us helpers to do it. If you are up for it then you are kindly invited. We also need one more tester so if you have spare time you can beta-test internal versions.

    tooltips on certain building are broken (Nanban Quarter comes to mind)
    This is a vanilla issue that can be bypassed somewhat but it also depends on the type of screen you have - the smaller the less you see. In the new internal versions though I haven't spotted any such occurances.

    One of my only real complaints with S2R+ 2.9 is the tight unit caps.
    That was also a complaint of GShock, one of the internal beta testers but the system is designed the way it is. Yari ashigaru's are not capped though so your statement is not entirely correct.
    DV said it would take a 6 months of development time to change this and he ain't doing it.

    in one campaign as the Shimazu I repeatedly incited revolts with my missionaries (I had converted to christianity), then bribed the rebel armies with my metsukes just to get around the unit caps.
    While this is a good example of how you can exploit the design it is of course suggested not to do it in order not to spoil your gameplay experience/immersion. Make a houserule for yourself. ;)

    Also, in the ikko ikki and uesugi campains it would be nice if warrior monks did not require the blacksmith or merchant colony buildings - if you lose your home province you lose the ability to recruit clan-special warrior monks at all. I am sure this applies to some other clan/unit/building combinations too, but none come to mind at the moment.
    Up to DV to answer.

    PS I also applied to join the dev group.
    If you promise to be useful for the team you are welcome aboard. Means we don't appreciate people who apply just to get access to internal versions, make a small report and then disappear.
    Last edited by Hister; 10-28-2011 at 08:35.

  6. #6
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Update version 2.96 uploaded.


    [Last open beta prior to final v3.0]
    .
    Last edited by DaVinci; 10-31-2011 at 18:42.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  7. #7
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Shogun 2 Realism + | Main Thread: Feedback & Discussion

    Just uploaded v2.96.1 (as quick patch/balancing), see changelog.
    Last edited by DaVinci; 10-31-2011 at 19:44.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

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