Originally Posted by
Rolepgeek
Hey...Correct me if I'm wrong, but wouldn't doing something very simple solve the problem TheStealth brought up? Have semi low morale, but, very easy to turn on and slightly more difficult to turn on 'fight to the death'. Think realistically. If you're in the middle of the enemy, with them all around(and I don't think there was such a thing as war prisoners in Japan then...), you're not going to try and run through them and get slaughtered, you're going to fight as best you can. Also, fight to the death should infer some melee attack bonuses, as desperate men fight harder. That way, attacking routing foes would be a risk that may not be worth it...
EDIT: Also, an idea, that would truly make the mod unique(At least I don't think it's been done before...) is a way to make it so only some of the 'kills' in battle were actual kills, others were injuries that would take a few months to heal, (one turn), and others were just knockouts or wounds that would take a few days or a week to heal(ready in time for next battle.) Of course, any wounded left on the field by the loser would die, but I don't know whether the knockouts would be strong enough to fight off the enemy or escape, or if the winners would let them go, or kill them...Maybe a choice like in the other total war games, except no ransom or prisoners, but releasing them adds a trait, and the more times you do it, it can get your honor up? And maybe down eventually(if you're 'squeamish'). As well, any wounded in winter don't survive the season...so waging war in winter adds an extra level of danger. AND ANOTHER IDEA: Maybe, when you're in your own provinces, during the fall, ashigaru would suffer severe 'attrition', from the ashigaru deserting to go back to their farms? If you're in an enemy province it's not as big a deal, since they wouldn't exactly be able to make it back in time... I just think this might add some more realism. Might be hard to do though.
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