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Thread: Units who you cannot stand in your armies?

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  1. #1
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Units who you cannot stand in your armies?

    Quote Originally Posted by frogbeastegg View Post
    Battlefield ninja. I didn't see the point in STW, and I don't see it in S2TW. Maybe if as a player I was more interested in hunting down the enemy general I'd have a different view. As it is, I prefer to kill him later in the battle.
    Hi froggy!

    i agree there, I did read up some strategies on how to use them on sieges but to be honest I would much rather smash their General with a Yari Cav charge in the back than take a small bunch of sneaky dudes that always seem to start the game with the AI army marching directly towards their position on their way to my army.

    There are so many better ways to kill the enemy general than to rely on ninja.
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  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Units who you cannot stand in your armies?

    Bomb throwers, cannons, Kisho Ninja and hero units (except Katana heroes).

    They're all pretty much worthless for my tactics, especially the hero units which aren't that useful when playing on Hard/Very Hard/Legendary. They don't justify the huge price.
    Ja mata, TosaInu. You will forever be remembered.

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  3. #3

    Default Re: Units who you cannot stand in your armies?

    I'm not big on calvary archers either, however I've had some luck when harassing infantry units. If an enemy doesn't have the calvary to run down my calvary archers I usually can make a unit or two start chasing them. This will take more heat off of my melee units, and give them an upper hand. The bomb throwers I've used to get my melee units out of trouble. Two or three volleys usually gets the enemy routing. They are allot of fun when defending in a siege though.
    Last edited by Ed TW; 04-20-2011 at 11:06.
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  4. #4
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Units who you cannot stand in your armies?

    Never used cav archers or kisho ninjas. There's a place in most of my armies for everything else.

  5. #5

    Default Re: Units who you cannot stand in your armies?

    Cav archers; seems to be no love for them (D-T's thread gives some hope, but it sounds like a lot of work)

    I've recruited the ninja unit but have never got around to using it. A large expense for the dubious pleasure of micro'ing it during a battle.
    Ja-mata TosaInu

  6. #6
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Units who you cannot stand in your armies?

    Quote Originally Posted by HopAlongBunny View Post
    Cav archers; seems to be no love for them
    Indeed - as a HA enthusiast of long(ish) standing I'll be persisting with them. So far I've had some success but my main issue is that the firing arc appears too low so that it's too easy to suffer FF casualties. I see the MP guys are picking this up too so maybe CA will address it in a future patch...

    In my shimazu campaign I'm well on the way to an all-cav, mostly-HA stack so I'll report back here as I use them more extensively.

    To the point of this thread, the only unit I seem to have no use for so far is matchlock ashigaru.
    frogbeastegg's TWS2 guide....it's here!

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  7. #7

    Default Re: Units who you cannot stand in your armies?

    Quote Originally Posted by The_Emperor View Post
    Hi froggy!
    Hello! Nice to see you around again

    Quote Originally Posted by phonicsmonkey View Post
    In my shimazu campaign I'm well on the way to an all-cav, mostly-HA stack so I'll report back here as I use them more extensively.
    Please do report back. When I use missile cav in any TW game I prefer to go all cav, say 12 missile types and 8 melee types. I don't get on with the mixed version which includes infantry as they hold my mobility back too much, and I think this is a large part of why I'm not liking missile cav in Shogun 2. My army doesn't feel .... liquid enough, I can't ebb and flow as befits the developing situation, not when I have that mob of guys on foot plodding along.

    I haven't considered an all cav stack in shogun 2 due to the costs involved, and the increased vulnerability of cav compared to RTW and M2TW. If it does work then it could be interesting for me to dabble with during my eventual takeda campaign ...
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