So, what do people like to spend their General talent points on? What retainers do you really value?
In my first game I stacked +command talents, but I'm not sure now that was a valuable approach.
In my current game I've maxed out movement (which I'll probably always do now) and picked up, "stand and fight." Other than that my talent points are sitting mostly unspent because I can't bear the thought of wasting them!
I typically give at least one or two generals the siege reduction talents (assuming I get generals leveled that high) and they become my city breakers.
I'm torn on making a "defensive" general and giving him the siege lengthening talents. It seems too situational and is reliant my ability to predict where the AI will consistently attack. Defensive battles are pretty easy anyway.
In the late game I tend to go with samurai or monk armies primarily because they're more interesting than ashigaru and at that point I'm playing for the "sandbox" value. If the campaign was still tight and I fielded ashigaru armies I might pick up those talents though.
As far as retainers, my Daimyo has the fear inducing sword. I thought I saw a difference with this in the early game, but I suspect that the impact is no longer significant as the game progresses against samurai troops. One of my generals has a + accuracy to bows retainer which I quite like given how strong archery is. Other than that I have a mixture of +command retainers and other random stuff which I'm uncertain has a significant impact on the game. Somehow I haven't seen the retainer this game who increases replenishment (surgeon I think?), but I like to pick that one up also.
How about you guys? What do you like to do with your generals? Anyone experiment with the fear inducing talents? Was the difference noticeable?
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