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  1. #1
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Clan Competition Strategy Discussion

    Well, i want some real clancompetition, same we had with our own selfmade clancampaign.

    Real movement-strategie, real challanges, where you can only attack maps next to your maps, where we can create allianzes and so on.
    Right now the whole "competition" in this game is down to play more - gain more. You can lose 90% and still win.

    Pointless, it has nothing to do with competition and people dont like it, as you can see everywhere. Its boring and has no long time fun.
    The whole S2 game is a short term action, people get to lvl 10 and than suddently goes back to their previus game.

  2. #2

    Default Re: Clan Competition Strategy Discussion

    How do you create a clan?

    To be honest,I like the idea,But I cant get stuck to it as I want to be.The clans you want to find,you cant find.And the ones that I join ,there's not much chat,there's nothing.The Clan UI is diffcult.

    Maybe I'm not getting my head switched on,could someone help me out here,

  3. #3
    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Clan Competition Strategy Discussion

    Well back in the old days we would just set up a forum somewhere like EZBoard or Informe, and then we'd call ourselves a clan and go from there. But in order to take part in the in-game Clan Competition I think you have to create the clan in Steam. Our steam clan was created by Hunter TomisamaRW, so he would definitely know how to do it.

    Tomi?
    Hunter_Bachus

  4. #4

    Default Re: Clan Competition Strategy Discussion

    then you have to find clans,which takes hours!!!I wish they could put a search tab on

  5. #5
    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Clan Competition Strategy Discussion

    Well it looks like the strategy paid off-- we advanced into Tier 3 by hanging back in 3rd and 4th place until the last day and then pushing hard to gain as much land as possible. Now we're in Tier 3 and its got at least 1 clan with 100+ members so its going to be very difficult to advance to tier 2.
    Hunter_Bachus

  6. #6

    Default Re: Clan Competition Strategy Discussion

    reminds me of attacking uphill on san romano.

    what was tomi's sig? glory is fleeting, honor is forever.

  7. #7
    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Clan Competition Strategy Discussion

    Heh, yeah that was a great map-- good times for sure. I miss your Kerns bigtime. We could definitely use your banter, skill, and blade on the field of battle, Goat. You are missed.

    We're in Tier 3 Group 2 now. I wish there was a web-based way to see the standings. The new season started today so its a bit too early to determine the dynamic in this group, but the large clan Tadoku is probably going to dominate and get a promotion to tier 2. Its not yet clear if there are any other huge clans in this group. If so, we'll have to wait until next season (i.e. nextweek) to push for a promotion.

    You know, Magyar and Kocmoc, I can see your point-- it would be awesome to have an invite-only tier/group and limit movement to regions that border areas you already own-- but I think CA will say they've already given us the MP campaign. This clan competition is intended to be more like a league system (thus the promotion and relegation). While its true that large clans will naturally dominate (as they can win more victories and therefore more points), I'm still having some fun with it as I'm ranking up my avatar since I need to play MM's anyway.

    It's a league system that favors large clans. I'd love to see them add an invitational system.
    Last edited by Dionysus9; 04-25-2011 at 22:01.
    Hunter_Bachus

  8. #8
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Clan Competition Strategy Discussion

    Quote Originally Posted by Kocmoc View Post
    Well, i want some real clancompetition, same we had with our own selfmade clancampaign.
    Well, actually, I have been thinking about this over the past couple of days.
    Give me some time to put my thoughts into words and maybe we can get something like that going.

  9. #9

    Default Re: Clan Competition Strategy Discussion

    The best strategy on the clan campaine the way it is ,is not play it at all ,I just ignore it , before it starts i create with some other clan vets the GUILD OF CLANS on steam to unite as many clans as possible we got 155 members the first 2 weeks ,but still will not working as each clan has their own personal goals to achive for incoming real tournaments,then the time zones servers divition come up and the achivements are simple quantitavly .Maybe if in future CA let players to set their own parameters of the campaine ,territories , # of players , map location of the battles etc could be more usefull.

  10. #10

    Default Re: Clan Competition Strategy Discussion

    Quote Originally Posted by Nigel View Post
    Well, actually, I have been thinking about this over the past couple of days.
    Give me some time to put my thoughts into words and maybe we can get something like that going.
    Gl peeling people away from MMO type matchmaker grind zombieism :)


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  11. #11
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Clan Competition Strategy Discussion

    I can't remember what Tier us ELITES are on, I think it was 2 or 3.

  12. #12
    Senior Member Senior Member Dionysus9's Avatar
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    Default Re: Clan Competition Strategy Discussion

    Looks like CA botched something up and now they are rolling back the Clan Competition status to before the April 25th end of season -- so it looks like all our hard work to move up to tier 3 will be wasted. I guess we'll see. Ugh.

    Per CA: http://forums.totalwar.com/showthrea...704#post184704

    Hi All

    We hit a couple of little snags with the Clan Competition servers last week, mainly with promotions and relegations. Thanks to the super-human reactions of the community, we were able to quickly identify these issues and have now fixed them.

    The good news is you won't need to download anything - it's just a case of restarting the servers on our end.

    You may notice the following effects once the servers have been restarted:

    * We have reset the clan tier to the same status as the time before the Monday 25th update. Your clan influence points will not change from their current level and will continue to accumulate until the next update on Monday.

    * The tier and gameworld you occupy will be rectified, and is therefore liable to change.

    * Ownership of regions may change (influence points will not be lost but a new clan might have more influence than the previous owner).

    This should happen sometime today. You might notice a tiny bit of downtime while we get things back up and running, but any interruptions will be short.

    Thank you for your patience,

    The Creative Assembly
    Hunter_Bachus

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