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Thread: Casse reforms - Repair MIC each round, becomes damaged again

  1. #1

    Default Casse reforms - Repair MIC each round, becomes damaged again

    Hello.
    I am on 240BC and it seems I have those two reforms (Bondsmen and Soldiers) while it says in the description for example "Soldiers reforms" should happen at around 120BC.Anyway the problem is I have all my MICs in damaged status, still they can produce soldiers :-s

    This is the second time I have this, the first I just repaired everything and it was ok (maybe it was the first reform).But now no matter what I repair (pay the money) next round I get a message repaired and the round after that it becomes damaged again.Is that normal or am I experiencing some kind of bug?

    Thanks.

  2. #2

    Default Re: Casse reforms - Repair MIC each round, becomes damaged again

    you are meant to destroy your barracks post reform, that's why they 99% themselves. the script can't destroy buildings, but it can take them to 99%.

  3. #3

    Default Re: Casse reforms - Repair MIC each round, becomes damaged again

    So do I have to destroy completely my level 3 MICs and rebuild them from scratch?
    Dang this happened the worst moment :-)

  4. #4

    Default Re: Casse reforms - Repair MIC each round, becomes damaged again

    yes, the idea is that the reform necessitates new training grounds

  5. #5

    Default Re: Casse reforms - Repair MIC each round, becomes damaged again

    Strange, i´ve never experienced anything similar. In my Casse games i simply have to build the existing tier of the barracks once again ( at least for the first reform, i don´t think i´ve ever reached the second one ^^ )
    - 10 mov. points :P

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