I like the smithy provinces in the mid-part of Japan. The edge ones are so far that any "troop surge" takes too long to reach the center which the game usually revolves around post RD. I like to have castles in smithy provinces to be able to produce 3 units per turn of top quality units. Even if my armies are getting to be large, producing spear ashigaru of good quality will be done as a continous flow in any case. For missile troops I don't find it so critical as usually they will survive better and gain valor, but I do tend to combine melee troops after battles, and that means "lost units".
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