Hi Axalon
The one Redux campaign I have played (I do intend that there will be more.) I used default. Reason: I know this is your recommendation. By contrast I have played Caravel - two campaigns - on huge. Reason: that's what Gollum recommends.
Personally I prefer default due to:
- less demand on system resources than huge;
- the maps become 'bigger' from an operational command and manoeuvre perspective, which I enjoy, and which is significant for cavalry, I feel;
- battles can become more 'exciting' due to units disintegrating more quickly.
That said, I recognise that there is a whole debate about what unit size 'advantages' the AI; how much strategic thinking comes into play when build times and per unit cost increase; and how unit balancing issues are resolved. Which is why I am content to go with the designer's recommendation a priori.
I disagree with Stazi in principle about doing away with different sizes. The reason being that this prevents players from selecting the optimum unit size for their system's resources. In practice, however, if having just one unit size made the modder's job significantly easier I probably wouldn't grumble.
Best regards
Victor
Sapere aude
Horace
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