Quote Originally Posted by Ichon View Post
The only part we might disagree about after reading your follow-up is that horses would veer from a group of people. If you mean by running as "gallop" then most horses unless in a stampede would try to avoid a group of people under its own inclination and only very few horses would obey a rider and smash into such a group. However if horses are moving towards a group of men at a slow canter I don't think there is any evidence they would try to avoid contact at all cost or completely balk. Especially if trained to do so under loud conditions.
Yes at a canter they would most likely just plough right into them, you see police horses do this all the time during riots. A wall of spear points would obviously change their reaction though.

Other than that point I think we definitely agree about how horse charge being portrayed in TW as a fast gallop in a long line typically is not very accurate. I don't know if there is a way to make wedge formation only available for charges or if that is the best solution but it could be part of a solution- even though the wedges are not quite right either it seems closer than a 2 rank deep elongated unit which does the most damage in a charge currently.
Sadly there is not much we can do about it, we certainly can't mod when a formation is used. The wedge in TW games is pretty useless anyway, IIRC the whole formation has a tendency to stop ones the tip hits it's target.