Hey, thanks for the tips. I'm about twenty odd turns in to my game (Normal/Normal at your suggestion). A few additional questions and general feedback requests:
I apprecite your advice on exempting regions. What about getting Liverpool to pop? Do you think it's worthwhile prioritizing that? I was able to pick up a couple additional trade agreements when it came online and now have trade agreements with all the big players but France and possibly Poland.
Speaking of which, is there a list anywhere of which provinces have the potential to pop additional cities or ports?
I read somewhere not to build schools in the U.S. as it would be difficult to control the unrest/unhappiness. Right now I'm doing two schools back in my starting province in England (burned down the church) and seem to be way ahead in the tech race. I tech traded pretty aggressively early in the game and was able to steal one tech although I've had a ton of failures and am uncertain if stealing is really a good use of Gentlemen. But I'm getting sidetracked. My question is really if the school in Moose Factory causes problems? I had read somewhere to put churches through the colonies and that was my starting plan although I'll probably only finish the mission by winning Quebec in the next turn and haven't had to cross that bridge yet.
I threw out Indiamen to all the trade zones in my first turns and was generally pretty successful. I have 4/5 of the nodes off Africa and the Far east area. I think I have 3/5 off Madagascar and 2/5 off Brazil. Is Indiaman spam the best way? Do you send faster-building brigs or something earlier to hold the spots?
Speaking of trade nodes, the lack of tooltips confuses me a bit. How do I know which resource each node produces? Do multiple ships continue to have an added benefit on the same node? Is there a benefit to owning all the nodes in a trade theater? Do the trade theaters produce goods of equal value?
When I engaged France in the New World, I stayed out of war with Spain by declaring war on the Italian States which brought me into war with France and Venice but not Spain with whom I have a trade agreement. Right now I'm really happy with that decision as I think it would be difficult to fight two major powers at once.
Also, are there any alliances you prioritize? It seems like every few turns some alliance is threatening to pull me into continental war. So far I've been declining to enter war and breaking the alliances, but do you think there are some alliances worth preserving?
I also made peace with Barbary and got around 5000 in the deal. Really happy with that as I no longer have to pratrol those sea lanes and I got a big chunk of cash to sink into my infrastructure.
Planning to follow a fairly historic path by developiong North America and possibly a bit of the Carribean and then India. Right now I'm thinking that I may leave some of the remote indian tribes alone in North America as the provinces look poor. I'll probably stay out of the European Continent except for possibly going after Gibraltar at some point.
Any tips are welcome!
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