I recently asked how the charge bonus works (https://forums.totalwar.org/vb/showt...rge-bonus-work). The upshot seemed to be a conclusion that Warhorse provinces are not the best for cavalry. Why?
Compare that Smith provinces:
- Warhorse provinces only provide a +3 charge bonus at first, and a +5 bonus at high Art level (to upgrade to Warhorse Studs)
- Charge bonus only works when actually charging, which is a lot to ask in most battles (a.k.a. very busy and/or your horses won't extract from the target group)
Also note that:
- Are immediately upgradeable fully (no Arts needed), which gives you +4 melee defense or offense (your choice)
- Applies to EVERYTHING made there, including cavalry-cum-melee troops(!)
Of course, any upgrade takes money and, even worse, food (in vanilla TWS2). And if you only made one smith province for all your troops, you'd probably make it a level-5 castle. But 5 is still less than 3+4.
- Upgrading a pure cav (Warhorse) province could take 4 castle levels to be pretty functional (cav, sword, spear, encampment)
- Upgrading a pure infantry smith province could take 3 castle levels (sword, spear, encampment) (not counting bows - leave them for a Crafts province)
- Upgrading a mixed cav/infantry smith province would take 4 castle levels (cav, sword, spear, encampment)
So: A question for your dissection. Are Warhorse provinces worth it, for cavalry?
Sure, a Warhorse province is nice to get - for the money.
But is it good for cavalry?
RKP.S. Can someone remind me how to hotlink text "over" a URL here? Thx
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