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  1. #1
    Member Member Rothe's Avatar
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    Default Re: Data: Market versus Ninja

    Quote Originally Posted by RedKnight View Post
    We have all seen the threads saying that Rice Exchange or higher is broken, due to its need for rice.

    So attached find a comparison of Market, versus a fully built Ninja chain. Conclusion:
    1. If you have a spare slot, always build a Market (and nothing higher)
    2. Never build slots, just for the halibut
    3. No point here. Choose Ninja line or Buddhism/Christian, as you will, if you have more slots already made.
    4. Reminder: Don't build slots for the halibut.
    Discussion?
    RK
    TWS2_Wealth_Info.xls
    I thing you are mostly right. However, there is a few complications.
    Trade guilds might be worth it if the town has particularly high wealth (trade goods + decent fertility) and will have a metsuke to watch over it in any case - this would be regardless of the food effect. The food reduces growth in all provinces, but that loss of wealth is taxed with 20%. The growth boost + wealth addition in the "wealthy" town gets taxed at 35%+

    It is not uncommon to get more than 2k of income out of the towns where I have maxed wealth and Metsuke sitting in them. Since you get 5 of them, the contribution is 10k+ to the whole wealth.

    This effect should not be ignored since I find that often your tax is something like 40 - 50% from your top 5 income provinces when you might have 20-25 provinces in total.

    I am not sure if there is an easy way to calculate these things, but I would start by assuming 5 metsuke of around 5 stars average in the overseeing towns skill, sitting in the top 5 wealth provinces (usually these would have from 3-6k wealth each depending on how far the game has gotten).
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

  2. #2
    Senior Member Senior Member RedKnight's Avatar
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    Default Re: Data: Market versus Ninja

    Thanks Rothe,

    Soon after I made that first post, I thought about toning it down, because TW games always seem to have more wrinkles to them than it seems at first glance.

    Right, I didn't address the top metsuke provinces. And especially your top-most province, with kabunakama and Infamous district, if you're able to achieve that. It's complicated if you try to include the clan-wide effect of rice reduction. And maybe even things like rising administration costs as you get more provinces. But it's a sobering point that there will be considerably more tax in a good metsuke town, than in the rest of the provinces.

    But still, at the simple level (not your top towns), markets seem to beat the ninja line. And are fast and easy without needing much money, too.

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