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Thread: 2v2 Aggony Invitational

  1. #1
    The Puppet King Senior Member AggonyKing's Avatar
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    Default 2v2 Aggony Invitational

    Hello everybody. This will be a 2v2 tourney. Work in progress. Only a few clans will be invited to this event. Its a private tourney not opened to public joining. If any clan invited does not join then we will invite another clan. For now this thread will be used for organizing this tourney as well as any questions answering. We will be using the standard CWC rules. We are aiming for 16 clans at least.

    Rules:

    Spoiler Alert, click show to read: 


    CONDUCT RULES
    Clans will be held responsible for the behavior of all of their members, with any disrespectful behavior anywhere in our community, costing that Clan the privilege to participate in this competition.
    We require that all the players always use English as a matter of courtesy and transparency in the negotiation threads.

    Knowledge of the content and meaning of the competition regulations is the responsibility of each individual Clan. Please ask for help if there is anything you do not understand, as ignorance of the Rules will be no excuse.

    CONTEST RULES

    1. This a 2v2 Contest for Shogun 2 Total War, using Avatar Mode.
    2. All Teams are required to have one additional player present for all Matches (3 total), to act as a replacement backup if needed.

    2. This will a best 2 out of 3 Battles, Blind Draw, Single Elimination competition, with map assignments posted by Admin, in the Battle Assignment for the Round to be played.

    3. Teams must use any means available to negotiate date and time for their Battles. If they use another system (like Steam chat) they must post any agreements in their Battle Assignment threads. They can also use this thread for date and time negotiations.

    4. Lack of activity or failure to coordinate a date and time will result in a technical loss of the Match.
    If you are not active enough or unfortunately cannot be active as the tournament goes on, please say so and gracefully retire from the Contest with honor.


    BATTLE RULES
    1. Attacker/Defender
    The role of who attacks first will be chosen randomly when the Battle Assignments are made, with the first Team in the Battle Assignment listing being the Attacker in the first Battle
    The only requirement intended being that if the Battle progress is stalled, the designated Attacker is required to advance, and move the Battle forward.

    Teams will then fight all of the following Battles of the particular Match, alternating the role of Attacker and Defender.


    3. Starting Countdown

    In the interest of fairness and good sportsmanship, and as a convention of our contest community, we ask that no player click to start the post-deployment countdown into our contest Battles.

    The game Host is responsible to ask and confirm that all are ready to begin the Battle, and is the only player authorized in our competitions to start that countdown.

    Re-Hosting can be requested should any other player initialize the countdown prematurely, and there is an objection to proceeding as is.

    4. Results
    The results must be posted with a capture by the winning Team of the Match. The replays must be saved for an optional public diffusion at the end of the Contest. The losing team must confirm the result as a matter of sportsmanship.

    5. Unit Restrictions
    No Veterans units allowed.
    No Artillery Allowed : To include Mangonels, Cannons, and Rockets.


    Any other restrictions are left to the Teams to decide. Both Teams must agree to any extra restrictions. If an agreement cannot be reached, then the Contest Administration will appoint a solution.

    If a player picks an incorrect unit or faction, and the error is detected before engagement (first kill), the Battle must be rehosted with same factions, deployment areas and armies, and proper corrections. The corrected army must be the most similar possible to the incorrect one.
    If the Battle is played with incorrect units or factions, and no one catches the error before engagement, the result will count and it cannot be accepted or used in future allegations.

    6. Battle conditions.
    Battle Type: Land
    Map: Assigned in Match Battle Assignments
    Funds: Large, 14k only.
    Season: Spring
    No Key Buildings, Night, Rain, or Fog allowed
    Unit Size: Medium
    Battle Difficulty: Normal


    TECHNICAL ISSUES

    1. Corner Camping

    Positioning an army in the corner of a map to take advantage of the red-lines to support your flanks is against the rules.
    The criteria for a charge of corner camping would include these three things:

    A. In-the-corner positioning of a body of forces to intentionally take advantage of that corner as a defensive mechanism.
    B. Proximity of that body of forces to the red-lines, inhibiting out-maneuvering on either flank, meaning both red-lines must be close enough to the troop line to prohibit enemy flanking.
    C. A period of over three minutes in that position, without showing signs of an attempt to break the appearance of camping; that would demonstrate that this was a temporary maneuvering error.


    2. Drops
    First drop by a Team, the Battle must be replayed.

    Second drop by the same Team, the problematic player must be replaced and Battle replayed.

    Third drop by the same Team will be an automatic loss, and win for the other Team.
    Extended Considerations
    Obvious Advantage: If a player drops while the other Team has an obvious advantage (as indicated by the battle bar) then the Team with the winning advantage can either choose to replay the Battle, or claim the win. Screenshots or replay must be submitted in order to claim the win.
    Slight Advantage: If one Team has only a slight advantage, the Battle is to be replayed with same factions, armies, and conditions. Unless this is the second try at completing the same Battle, and same Team with a slight disadvantage has a drop. The Team with the winning advantage can then either choose to refight the Battle, or claim the win (as above).

    3. Inactivity
    The lack of effort to arrange and complete Battles before the Match deadline will result in a forfeit of the Match. Administration will evaluate effort according to the activity posted in the Battle Assignment, including evidences of different ways to arrange the battles (captures of Steam chat, etc.).

    A technical victory will be awarded to the team which made a greater effort, or both teams could be forfeit, if neither is considered to have done enough.

    Only if both teams show enough activity, will an extension be awarded.

    4. Bugs and Exploits
    It is forbidden to use known bugs or exploits in the game. Intentional use is considered dishonorable behavior, and could cost the entire Clan (all Teams) the privilege to play in this Contest.

    The discovering of new bugs or exploits must be publicly communicated. There is no excuse for using an exploit, simply because it was not explicitly forbidden in the Rules.

    Good luck and have fun

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  2. #2
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: 2v2 Aggony Invitational

    this is now a 20 team tourney to allow for more clans. still on planning stages though :)

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: 2v2 Aggony Invitational

    Quote Originally Posted by AggonyKing View Post
    this is now a 20 team tourney to allow for more clans. still on planning stages though :)
    Just FYI, using 20 teams instead of 16 will result in 12 teams getting a first round bye match:
    Last edited by TinCow; 05-21-2011 at 12:30.


  4. #4
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: 2v2 Aggony Invitational

    is that the way the bracket works? hmm how much different is it for clans where you need to sign up a team and individual players?

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  5. #5

    Default Re: 2v2 Aggony Invitational

    You can have round-robin group matches before the elimination final(s). Say two group of ten and the first two of each group go through to semi-finals. Everyone will play a lot more matches though, which will be more enjoyable for the first-round losers, but probably harder to organize. You can also have more groups to reduce the number of matches but seeding will probably be needed then and that can be subjective/inaccurate. (For example, 4 groups of 5, but if 2 strong clans are put into the same group, one can be eliminated early.)
    Last edited by xploring; 05-21-2011 at 16:06.

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: 2v2 Aggony Invitational

    Quote Originally Posted by AggonyKing View Post
    is that the way the bracket works? hmm how much different is it for clans where you need to sign up a team and individual players?
    It's not just this bracket, it's any bracket. If you deviate from the multiples 2, 4, 8, 16, 32, 64, 128, 256, etc. you will get an uneven bracket. There is no mathematical way to have a perfectly even bracket with any numbers other than those. If you really want 20, that's fine. You can specifically explain to people that 8 teams will have to play an extra match. Since the bracket will assign spots randomly, everyone has the same odds of getting a first round bye.

    If you want to make it a bit more interesting, you could compensate for the extra rounds by making it a double elimination tournament instead of a single. In a double elimination, losing a single match does not put you out of the running. Instead, all losing teams in the main bracket goes to a second bracket to compete. The winner of the main bracket plays the winner of the second bracket in the final. So, you're only eliminated from the tournament when you lose TWICE, not once. Our system has this kind of tournament as an option and will do all the assignments itself as the win/losses are reported. That said, the tournament will have twice as many rounds for the same number of people, so it will take longer. This is what that kind of bracket looks like:
    Last edited by TinCow; 05-21-2011 at 22:46.


  7. #7

    Default Re: 2v2 Aggony Invitational

    hi,whitch clans will be invited? when will start?

  8. #8
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: 2v2 Aggony Invitational

    hmm well initially when i made the tourney it only allowed me to add even slots, but now i see i can also add odd slots. so if I add lets say 21, would that fix the need for a "bye" round?

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: 2v2 Aggony Invitational

    Quote Originally Posted by AggonyKing View Post
    hmm well initially when i made the tourney it only allowed me to add even slots, but now i see i can also add odd slots. so if I add lets say 21, would that fix the need for a "bye" round?
    No. You would just change the number of people with a bye round. You cannot avoid bye rounds completely unless you have exactly 2, 4, 8, 16, 32, 64, 128, 256, etc.
    Last edited by TinCow; 05-22-2011 at 19:27.


  10. #10
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: 2v2 Aggony Invitational

    ah I see ^_^ well I can do the same thing and add fake bye players right?

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  11. #11
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: 2v2 Aggony Invitational

    Quote Originally Posted by AggonyKing View Post
    ah I see ^_^ well I can do the same thing and add fake bye players right?
    No need, the system automatically adds the bye players itself when the bracket is uneven.


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