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  1. #1
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Noob modding questions

    Okay, been a long time TW player, but haven't played since RTW and have just bought and begun playing S2TW. So far there is not a lot of meat in the modding forum as far as specific "how to" advice, but I gather that modding S2TW is much different than modding RTW and previous games, correct? For example, have the text files been eliminated as a means of modding?

    Anyway, there are basically three things I want to know how to do, and I hope my fellow orgahs can help:

    1) Change faction starting money

    2) Change game end date

    3) Speed up tech tree discoveries

    Thanks in advance...
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  2. #2
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Noob modding questions

    No, the text files are still here... deeply hidden in database tables.
    You must first convert them before attempting any modding. But there's a trick; you can no longer remove entries, only overwrite them in another file (a pack mod).

    Now for your 3 questions, I don't know the how-tos.
    I'd tell yo to head for twcenter, post your questions and hope for an answer...

    Good luck and long patience, you'll need both.

  3. #3

    Default Re: Noob modding questions

    Quote Originally Posted by Goofball View Post

    1) Change faction starting money

    2) Change game end date

    3) Speed up tech tree discoveries

    Thanks in advance...
    2. Extended Campaign Victory Conditions or Monthly Turn Mod

    3. Radious Technology Mod !!!!! fixed bonus speed (25% or 50%)

    Don't know about the first one, but there are mods for changing building costs and unit upkeep etc. You can go through the mods released so far here:
    http://www.twcenter.net/forums/showthread.php?t=443581
    Last edited by xploring; 05-09-2011 at 14:14.

  4. #4
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Noob modding questions

    Thanks xploring, that was a big help. Except I think I am doing something wrong. I have downloaded his modded filed and placed them in the TW data folder, but nothing has changed when I start a new campaign. What am I doing wrong?
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  5. #5

    Default Re: Noob modding questions

    I'm sorry I don't know. I am a noob too. Probably best to ask at TWC like Poulp suggested.

  6. #6
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Noob modding questions

    Doh!
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  7. #7
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Noob modding questions

    Okay, after much frustrating research, it appears I need to modify my user.scripts.txt file. However, this file doesn't appear where it's supposed to. Do I need to create one? And once I have the file, what needs to go in it for this mod : http://www.twcenter.net/forums/showthread.php?t=441595 to work? All the other examples I saw were to activate mods that had inserted .pack files into the Shogun 2 data folder. But this mod only inserts a .rar file. Please help! I know someone in here knows how to do this, since the .org is awesome. Someone please end my pain...
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

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