Yes, necroing.
But here is the information you're after:
For each .pack(Mod ones) you have in the data dirctory, add mod "PackFileName.pack";
You need to add a mod "Date.pack"; per line, for every mod you have.
Example(My userscript.txt):
mod "Date.pack";
mod "Radious_FoodV1.pack";
mod "Radious_UpkeepV1.pack";
mod "Radious_TechnologyV2.pack";
Also if you want to add money to a faction do this:
Download http://www.twcenter.net/forums/downl...o=file&id=3343
Extract it, open up PackFileManager.exe
Then click file > open
If it doesn't go to your data file, then go to it.
Open up data.pack
Click the + next to data.pack
Click the + next to Campaigns
Click the + next to jap_shogun
Right click scripting.lua, extract it.
Now find whereever you extracted it to, edit the scripting.lua with notepad
Add "scripting.game_interface:treasury_mod("date", 999999999)"
Between becoming_shogun_advice = true & scripting.game_interface:add_restricted_building_level_record("SHO_Port_3_Nanban_Trade_Port")
Now, you can change "date" to any fraction! Must be lower case. Now save the .lua
Now, back in pack file manager, click file, new. Click the Campaigns folder which the .lua is in.
It will now save untitled.pack, right click it and click rename. Name it to the fraction you're adding gold too.
Right click it again, click change pack type, go to mod.
Now click file, save as. Save it too your data dirctory where all other .packs are.
Add mod "PutYour.PackNameHere.pack"; to a new line in the user.script.txt file.
Save it, you have now just 'modded' the game. (:
If I wasn't clear, or missed a step just PM me.
Also, if you use the mod manager I created, it will automaticly place the .pack into the user.script.txt and the data folder.
Hope this helps.
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