Results 1 to 17 of 17

Thread: May 9th gameplay and DX11 patch feedback thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3
    Medevil Member Dead Guy's Avatar
    Join Date
    Jun 2007
    Location
    Gothia, Sweden
    Posts
    341

    Default Re: May 9th gameplay and DX11 patch feedback thread

    Inspire only affects a single unit as far as i know. Rally is a different story though.

    The most positive thing I've noticed: Sieges! Assaulting a castle with a good garrisson is no longer a walk in the park. Archers reposition to return fire, though the AI is kind of bad at responding to attacks from the side he's decided to ignore. Still lost a fair amount of men taking a fully manned castle yesterday, even with archer superiority. I was also unable to destroy a tower with mangonels, which I don't know if I like really... Should one need to bring two just to take down a single tower? An improvment overall, in any case.

    (note: I even Inspired the Mangonels to better hit the tower, only got it to 60% damage)
    Last edited by Dead Guy; 05-11-2011 at 17:10.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO