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Thread: May 9th gameplay and DX11 patch feedback thread

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  1. #1
    Medevil Member Dead Guy's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Inspire only affects a single unit as far as i know. Rally is a different story though.

    The most positive thing I've noticed: Sieges! Assaulting a castle with a good garrisson is no longer a walk in the park. Archers reposition to return fire, though the AI is kind of bad at responding to attacks from the side he's decided to ignore. Still lost a fair amount of men taking a fully manned castle yesterday, even with archer superiority. I was also unable to destroy a tower with mangonels, which I don't know if I like really... Should one need to bring two just to take down a single tower? An improvment overall, in any case.

    (note: I even Inspired the Mangonels to better hit the tower, only got it to 60% damage)
    Last edited by Dead Guy; 05-11-2011 at 17:10.

  2. #2

    Default Re: May 9th gameplay and DX11 patch feedback thread

    I have found that steam is finally awarding achievements it has owed me from my earliest days of play. I was awarded the one for using a balanced army with at least 1 unit of each type, so I tried some custom battles. I managed to get the one for having my entire army hidden for 30 seconds, and the one for having nothing but hero units as well.

    Maybe now the game will admit that I've won 25 battles, and all those others I earned and didn't receive. Good thing I was never bothered about collecting them or I'd have gone crazy
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  3. #3
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    I have a DX11 card and I love the patch! Battles are so smooooth and everything looks so nice.
    "Après moi le déluge"

  4. #4
    Provost Senior Member Nelson's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Quote Originally Posted by Barkhorn1x View Post
    I have a DX11 card and I love the patch! Battles are so smooooth and everything looks so nice.
    Ditto. I invested in hardware and now the dividends have arrived.

    Fires are especially vibrant.

    SP improvements: check
    MP improvements: check
    DX11 support: check

    Kudos to CA for promises kept.
    Time flies like the wind. Fruit flies like bananas.

  5. #5
    Member Member Zenicetus's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Sieges do seem a little more difficult now. Better use of the walls by defending AI archers? I started a new campaign for the patch, and my first conquest with an evenly-matched army didn't go as smoothly as I expected.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  6. #6

    Default Re: May 9th gameplay and DX11 patch feedback thread

    Im actually pleased. I recently bought one of those ASUS Brick type "Cards" prior to the update. As far as performance, the game runs pretty smooth without the perpetual stuter that I had gotten used to. I seem to have not seen any more stutter particularly when everyone fires flaming arrows simultaneously. Ive also noticed the repositioning of archers in castel assaults. I have not seen my trade fleets turn into Flying Dutchmen... at least not so far. I have not seen the Missionary/Rebel hug bug.
    While you were studying military leadership, I was reading Tom Sawyer.

  7. #7
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Well main difference is that using the directX10 settings that my card is for causes instant CTD's, so I've been forced to use directX9 settings. Nice!

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