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Thread: May 9th gameplay and DX11 patch feedback thread

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  1. #1

    Default Re: May 9th gameplay and DX11 patch feedback thread

    I have found that steam is finally awarding achievements it has owed me from my earliest days of play. I was awarded the one for using a balanced army with at least 1 unit of each type, so I tried some custom battles. I managed to get the one for having my entire army hidden for 30 seconds, and the one for having nothing but hero units as well.

    Maybe now the game will admit that I've won 25 battles, and all those others I earned and didn't receive. Good thing I was never bothered about collecting them or I'd have gone crazy
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  2. #2
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    I have a DX11 card and I love the patch! Battles are so smooooth and everything looks so nice.
    "Après moi le déluge"

  3. #3
    Provost Senior Member Nelson's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Quote Originally Posted by Barkhorn1x View Post
    I have a DX11 card and I love the patch! Battles are so smooooth and everything looks so nice.
    Ditto. I invested in hardware and now the dividends have arrived.

    Fires are especially vibrant.

    SP improvements: check
    MP improvements: check
    DX11 support: check

    Kudos to CA for promises kept.
    Time flies like the wind. Fruit flies like bananas.

  4. #4
    Member Member Zenicetus's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Sieges do seem a little more difficult now. Better use of the walls by defending AI archers? I started a new campaign for the patch, and my first conquest with an evenly-matched army didn't go as smoothly as I expected.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  5. #5

    Default Re: May 9th gameplay and DX11 patch feedback thread

    Im actually pleased. I recently bought one of those ASUS Brick type "Cards" prior to the update. As far as performance, the game runs pretty smooth without the perpetual stuter that I had gotten used to. I seem to have not seen any more stutter particularly when everyone fires flaming arrows simultaneously. Ive also noticed the repositioning of archers in castel assaults. I have not seen my trade fleets turn into Flying Dutchmen... at least not so far. I have not seen the Missionary/Rebel hug bug.
    While you were studying military leadership, I was reading Tom Sawyer.

  6. #6
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Well main difference is that using the directX10 settings that my card is for causes instant CTD's, so I've been forced to use directX9 settings. Nice!

  7. #7
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Im having problems with directx10 settings as well.I get random freezeouts and CTD´s. for example there is something quirky about the sky textures.Also the firing arch of archers and the deployment zone borders tend to disappear in the terrain.
    Ja Mata Tosainu Sama.

  8. #8
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: May 9th gameplay and DX11 patch feedback thread

    Quote Originally Posted by Prodigal View Post
    Well main difference is that using the directX10 settings that my card is for causes instant CTD's, so I've been forced to use directX9 settings. Nice!

    I have this same issue with a DX11 capable card. I just got a new GTX560Ti with the latest drivers running on an I7 CPU with Vista 64bit.

    In DX 11 mode, the game always crashes upon exit and it will not write any changes to the options script file. This issue popped up right after the patch, so I re-installed the game, which of course discarded any options script files. After the re-install, I started the game in DX11 mode, and still got the game exit crash. The real issue was that because of the crash on exit, none of my options settings were being retained due to the script file not being written or re-written.

    The only work around was to revert to DX9, exit once with the crash, then restart and exit again with no crash, which then creates a script file, switch back to DX11, exit with the crash, and manually edit the script file to retain the DX11 settings I want to keep.

    Unfortunately, there are a lot more general option choices maintained by the script file than just graphics. Stuff like audio, advice levels, battle difficulty, battle timer choices, camera and battle control modes, to name a few, are all recorded in this file. Now if I want to make any minor option changes that will be retained, I have to jump through a lot of hoops, and it still is disconcerting to have the DEP crash screen pop up every time I exit the game.

    This problem has been reported by others at the official forums, so I assume it will eventually be addressed. Still, can you imagine a casual gamer or a computer neophyte trying to deal with such issues. It's no wonder there that consoles are so popular--well, maybe not the PS3 right now--lol

    By the way, in case nobody has noticed--with the latest patch the game now takes up a whopping 18 GB of space on your hard drive. I'm guessing that at 2.5 GB, the latest patch had more than just fixes plus a few new multiplayer maps, but may have also contained some of the DLC that will be unlocked eventually.

    I think the first Shogun took up about a gig of hard drive space--and the Mongol expansion only increased it to about 1.5 gig. Of course that seemed like a lot since my PC at the time only had a 20 Gig hard drive.

    Cheers
    Last edited by Forward Observer; 05-13-2011 at 23:29. Reason: spelling
    Artillery adds dignity to what would otherwise be a vulgar brawl.

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