Inspiration: https://www.youtube.com/watch?v=WA4t...eature=related
I saw in Phonicsmonkey's clubs or something that you guys played a game like that before? How does it work out? Which version of M2TW?
Inspiration: https://www.youtube.com/watch?v=WA4t...eature=related
I saw in Phonicsmonkey's clubs or something that you guys played a game like that before? How does it work out? Which version of M2TW?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Wrath of the Khan 2 is coming in June. I'm going to play the Mongols.
At this stage I'm thinking it will be in SS6.4 and we'll roll the game forward on autopilot to the Mongol invasion then allocate the other factions by lot. It's all up for discussion though.
In the first WotK game we set custom victory conditions and I think we'll do that again.
EDIT: here's the link to the game thread for Wrath of the Khan. In the first post is a summary of the game with links to the diplomacy and story threads, for your reading pleasure! There is also the Anti-Mongol League group which I believe is open for anyone to view. That's where the non-Mongol factions plotted and schemed their defence.
Last edited by phonicsmonkey; 05-13-2011 at 03:01.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Nice!
First, on SS 6.4 you have Early and Late campaigns. Early starts at 1100, late starts at 1250 (i think). 1 turn = 1 year. So skipping an early campaign until the time the Mongols arrive will greatly benefit the powerful factions early game. The ERE in particular is so friggin powerful that in 200 years it will probably have 1/3 of the map.
If we play with Real Recruitment on the game will be much harder for those who don't get free units (read: non-mongols). With RR on and manually led battles nations like France and HRE will have the best chance of winnig due to their awesome cav. Especially France, those Lancers are absurdly powerful. Though with RR English Longbowmen no longer have AP they do get huge recruitment pools so depending on how the AI plays England this nation can be huge vs. the mongols.
You also have three kinds of AI - a pathetic one, a medium one and a completely berzerk one. If you select the agressive AI the timeskip will mean there is a higher chance some nation disappears and another one grows huge. Not to mention that the AI has huge money scripts so it can basically never get bankrupt.
Anyway I'm game for WOTK2!
BTW have you considered including the Timurids? They do arrive shortly after the Mongols.
Last edited by Myth; 05-13-2011 at 09:40.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Yeah everything you say is true. I was thinking I might skip I ahead a few times and let people pick the best one.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Count me in as well!
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